[g3dvl] rgba surfaces are clearing if the alpha channel is one

This commit is contained in:
Christian König 2011-05-07 14:49:58 +02:00
parent a67a0bb60c
commit 6a5d2d7967

View file

@ -645,7 +645,7 @@ vl_compositor_set_rgba_layer(struct pipe_video_compositor *compositor,
assert(layer < VL_COMPOSITOR_MAX_LAYERS);
c->used_layers |= 1 << layer;
c->layers[layer].clearing = false;
c->layers[layer].clearing = rgba->swizzle_a == PIPE_SWIZZLE_ONE;
c->layers[layer].fs = c->fs_rgba;
c->layers[layer].samplers[0] = c->sampler_linear;
c->layers[layer].samplers[1] = NULL;