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hook-up dispatch for glActiveStencilFaceEXT()
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fdaa72bc43
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2 changed files with 5 additions and 11 deletions
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@ -1,10 +1,10 @@
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/* $Id: dlist.c,v 1.94 2002/09/06 02:56:08 brianp Exp $ */
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/* $Id: dlist.c,v 1.95 2002/09/06 03:20:21 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 4.1
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*
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* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
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* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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@ -253,7 +253,7 @@ typedef enum {
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OPCODE_PROGRAM_PARAMETER4F_NV,
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OPCODE_PROGRAM_PARAMETERS4FV_NV,
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OPCODE_TRACK_MATRIX_NV,
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/* GL_EXT_stencil_two_face */
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/* GL_EXT_stencil_two_side */
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OPCODE_ACTIVE_STENCIL_FACE_EXT,
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/* The following three are meta instructions */
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OPCODE_ERROR, /* raise compiled-in error */
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@ -4098,7 +4098,7 @@ save_TrackMatrixNV(GLenum target, GLuint address,
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}
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/* GL_EXT_stencil_two_face */
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/* GL_EXT_stencil_two_side */
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static void save_ActiveStencilFaceEXT( GLenum face )
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{
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GET_CURRENT_CONTEXT(ctx);
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@ -4109,9 +4109,7 @@ static void save_ActiveStencilFaceEXT( GLenum face )
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n[1].e = face;
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}
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if (ctx->ExecuteFlag) {
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#if 0
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(*ctx->Exec->ActiveStencilFaceEXT)( face );
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#endif
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}
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}
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@ -6204,9 +6202,7 @@ _mesa_init_dlist_table( struct _glapi_table *table, GLuint tableSize )
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table->PointParameterivNV = save_PointParameterivNV;
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/* 268. GL_EXT_stencil_two_side */
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#if 0
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table->ActiveStencilFaceEXT = save_ActiveStencilFaceEXT;
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#endif
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/* ARB 1. GL_ARB_multitexture */
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table->ActiveTextureARB = save_ActiveTextureARB;
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@ -1,4 +1,4 @@
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/* $Id: state.c,v 1.90 2002/09/06 02:56:09 brianp Exp $ */
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/* $Id: state.c,v 1.91 2002/09/06 03:20:21 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -493,9 +493,7 @@ _mesa_init_exec_table(struct _glapi_table *exec, GLuint tableSize)
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exec->PointParameterivNV = _mesa_PointParameterivNV;
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/* 268. GL_EXT_stencil_two_side */
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#if 0
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exec->ActiveStencilFaceEXT = _mesa_ActiveStencilFaceEXT;
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#endif
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/* ARB 1. GL_ARB_multitexture */
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exec->ActiveTextureARB = _mesa_ActiveTextureARB;
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