mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-04 20:38:06 +02:00
Fix the bug and get zbias back into shape. There might still be some problems with initial zbias...
This commit is contained in:
parent
3dec3c7a74
commit
6a04cff065
7 changed files with 18 additions and 31 deletions
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@ -349,14 +349,10 @@ void r300InitCmdBuf(r300ContextPtr r300)
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r300->hw.unk4288.cmd[0] = cmducs(0x4288, 5);
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ALLOC_STATE( unk42A0, always, 2, "unk42A0", 0 );
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r300->hw.unk42A0.cmd[0] = cmducs(0x42A0, 1);
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#ifdef HAVE_ZBS
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ALLOC_STATE( zbs, always, R300_ZBS_CMDSIZE, "zbs", 0 );
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r300->hw.zbs.cmd[R300_ZBS_CMD_0] = cmducs(R300_RE_ZBIAS_T_FACTOR, 4);
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#endif
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#ifdef GA
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ALLOC_STATE( unk42B4, always, 2, "unk42B4", 0 );
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r300->hw.unk42B4.cmd[0] = cmducs(0x42B4, 1);
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#endif
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ALLOC_STATE( cul, always, R300_CUL_CMDSIZE, "cul", 0 );
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r300->hw.cul.cmd[R300_CUL_CMD_0] = cmducs(R300_RE_CULL_CNTL, 1);
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ALLOC_STATE( unk42C0, always, 3, "unk42C0", 0 );
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@ -490,12 +486,8 @@ void r300InitCmdBuf(r300ContextPtr r300)
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insert_at_tail(&r300->hw.atomlist, &r300->hw.unk4274);
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insert_at_tail(&r300->hw.atomlist, &r300->hw.unk4288);
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insert_at_tail(&r300->hw.atomlist, &r300->hw.unk42A0);
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#ifdef HAVE_ZBS
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insert_at_tail(&r300->hw.atomlist, &r300->hw.zbs);
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#endif
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#ifdef GA
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insert_at_tail(&r300->hw.atomlist, &r300->hw.unk42B4);
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#endif
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insert_at_tail(&r300->hw.atomlist, &r300->hw.cul);
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insert_at_tail(&r300->hw.atomlist, &r300->hw.unk42C0);
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insert_at_tail(&r300->hw.atomlist, &r300->hw.rc);
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@ -38,6 +38,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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#include "r300_context.h"
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extern int r300FlushCmdBufLocked(r300ContextPtr r300, const char* caller);
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extern int r300FlushCmdBuf(r300ContextPtr r300, const char* caller);
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extern void r300EmitState(r300ContextPtr r300);
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@ -45,7 +46,6 @@ extern void r300EmitState(r300ContextPtr r300);
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extern void r300InitCmdBuf(r300ContextPtr r300);
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extern void r300DestroyCmdBuf(r300ContextPtr r300);
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/**
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* Make sure that enough space is available in the command buffer
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* by flushing if necessary.
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@ -407,10 +407,8 @@ struct r300_hw_state {
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struct r300_state_atom unk4274; /* (4274) */
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struct r300_state_atom unk4288; /* (4288) */
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struct r300_state_atom unk42A0; /* (42A0) */
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#ifdef HAVE_ZBS
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#endif
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//struct r300_state_atom zbs; /* zbias (42A4) */
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//struct r300_state_atom unk42B4; /* (42B4) */
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struct r300_state_atom zbs; /* zbias (42A4) */
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struct r300_state_atom unk42B4; /* (42B4) */
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struct r300_state_atom cul; /* cull cntl (42B8) */
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struct r300_state_atom unk42C0; /* (42C0) */
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struct r300_state_atom rc; /* rs control (4300) */
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@ -281,7 +281,8 @@ static void r300Clear(GLcontext * ctx, GLbitfield mask, GLboolean all,
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if (dPriv->numClipRects == 0)
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return;
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}
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#ifdef HAVE_ZBS
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#if 0 /* We shouldnt need this now */
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/* When unk42B4==0 z-bias is still on for vb mode with points ... */
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R300_STATECHANGE(r300, zbs);
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zbs[0]=r300->hw.zbs.cmd[R300_ZBS_T_FACTOR];
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@ -293,12 +294,12 @@ static void r300Clear(GLcontext * ctx, GLbitfield mask, GLboolean all,
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r300->hw.zbs.cmd[R300_ZBS_T_CONSTANT] =
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r300->hw.zbs.cmd[R300_ZBS_W_FACTOR] =
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r300->hw.zbs.cmd[R300_ZBS_W_CONSTANT] = r300PackFloat32(0.0);
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#endif
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/* Make sure z-bias isnt on */
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R300_STATECHANGE(r300, unk42B4);
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unk42B4=r300->hw.unk42B4.cmd[1];
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r300->hw.unk42B4.cmd[1]=0;//3;
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#endif
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r300->hw.unk42B4.cmd[1]=0;
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if (mask & DD_FRONT_LEFT_BIT) {
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flags |= DD_FRONT_LEFT_BIT;
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mask &= ~DD_FRONT_LEFT_BIT;
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@ -340,10 +341,11 @@ static void r300Clear(GLcontext * ctx, GLbitfield mask, GLboolean all,
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* but do keep it like this for now.
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*/
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r300ResetHwState(r300);
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#ifdef HAVE_ZBS
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R300_STATECHANGE(r300, unk42B4);
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r300->hw.unk42B4.cmd[1]=unk42B4;
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#if 0 /* We shouldnt need this now */
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/* Put real z-bias back */
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R300_STATECHANGE(r300, zbs);
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r300->hw.zbs.cmd[R300_ZBS_T_FACTOR] = zbs[0];
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@ -407,7 +409,7 @@ void r300RefillCurrentDmaRegion(r300ContextPtr rmesa)
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break;
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if (rmesa->dma.nr_released_bufs) {
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r200FlushCmdBufLocked(rmesa, __FUNCTION__);
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r300FlushCmdBufLocked(rmesa, __FUNCTION__);
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}
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if (rmesa->radeon.do_usleeps) {
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@ -58,8 +58,6 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
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#include "r300_emit.h"
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#ifdef HAVE_ZBS
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/* Turns out we might not need this after all... */
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void update_zbias(GLcontext * ctx, int prim)
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{
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@ -115,7 +113,6 @@ void update_zbias(GLcontext * ctx, int prim)
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}
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}
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#endif
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/**********************************************************************
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* Hardware rasterization
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@ -664,7 +661,7 @@ static GLboolean r300_run_vb_render(GLcontext *ctx,
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end_3d(PASS_PREFIX_VOID);
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/* Flush state - we are done drawing.. */
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r300FlushCmdBufLocked(ctx, __FUNCTION__);
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r300FlushCmdBufLocked(rmesa, __FUNCTION__);
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radeonWaitForIdleLocked(&(rmesa->radeon));
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UNLOCK_HARDWARE(&(rmesa->radeon));
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@ -692,7 +689,6 @@ static GLboolean r300_run_render(GLcontext *ctx,
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#if 1
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#if 0
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return r300_run_immediate_render(ctx, stage);
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#else
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return r300_run_vb_render(ctx, stage);
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@ -498,7 +498,7 @@ static void r300Enable(GLcontext* ctx, GLenum cap, GLboolean state)
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case GL_CULL_FACE:
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r300UpdateCulling(ctx);
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break;
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#ifdef HAVE_ZBS
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case GL_POLYGON_OFFSET_POINT:
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case GL_POLYGON_OFFSET_LINE:
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WARN_ONCE("Don't know how to enable polygon offset point/line. Help me !\n");
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@ -512,7 +512,7 @@ static void r300Enable(GLcontext* ctx, GLenum cap, GLboolean state)
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r300->hw.unk42B4.cmd[1] &= ~3;
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}
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break;
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#endif
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case GL_VERTEX_PROGRAM_ARB:
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//TCL_FALLBACK(rmesa->glCtx, R200_TCL_FALLBACK_TCL_DISABLE, state);
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break;
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@ -1792,10 +1792,10 @@ void r300ResetHwState(r300ContextPtr r300)
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r300->hw.unk4288.cmd[5] = 0x00000000;
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r300->hw.unk42A0.cmd[1] = 0x00000000;
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#ifdef GA
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#ifndef HAVE_ZBS
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update_zbias(ctx, GL_TRIANGLES);/* FIXME */
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#if 0
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r300->hw.unk42B4.cmd[1] = 0x00000000;
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#endif
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#endif
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r300->hw.unk42C0.cmd[1] = 0x4B7FFFFF;
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r300->hw.unk42C0.cmd[2] = 0x00000000;
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@ -1995,7 +1995,5 @@ void r300InitStateFuncs(struct dd_function_table* functions)
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functions->DepthRange = r300DepthRange;
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functions->PointSize = r300PointSize;
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#ifdef HAVE_ZBS
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functions->PolygonOffset = r300PolygonOffset;
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#endif
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}
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@ -999,6 +999,7 @@ static struct gl_texture_object *r300NewTextureObject(GLcontext * ctx,
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if (!obj)
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return NULL;
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obj->MaxAnisotropy = rmesa->initialMaxAnisotropy;
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rmesa->initialMaxAnisotropy);
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r300AllocTexObj(obj);
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return obj;
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}
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