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radv: add support for CmdCopyBufferToImage2KHR()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6813>
This commit is contained in:
parent
22a08da737
commit
69dfcfbb24
1 changed files with 129 additions and 106 deletions
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@ -121,12 +121,11 @@ image_is_renderable(struct radv_device *device, struct radv_image *image)
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}
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static void
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meta_copy_buffer_to_image(struct radv_cmd_buffer *cmd_buffer,
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struct radv_buffer* buffer,
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struct radv_image* image,
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VkImageLayout layout,
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uint32_t regionCount,
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const VkBufferImageCopy* pRegions)
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copy_buffer_to_image(struct radv_cmd_buffer *cmd_buffer,
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struct radv_buffer* buffer,
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struct radv_image* image,
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VkImageLayout layout,
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const VkBufferImageCopy2KHR* region)
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{
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bool cs = cmd_buffer->queue_family_index == RADV_QUEUE_COMPUTE;
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struct radv_meta_saved_state saved_state;
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@ -149,104 +148,101 @@ meta_copy_buffer_to_image(struct radv_cmd_buffer *cmd_buffer,
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old_predicating = cmd_buffer->state.predicating;
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cmd_buffer->state.predicating = false;
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for (unsigned r = 0; r < regionCount; r++) {
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/**
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* From the Vulkan 1.0.6 spec: 18.3 Copying Data Between Images
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* extent is the size in texels of the source image to copy in width,
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* height and depth. 1D images use only x and width. 2D images use x, y,
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* width and height. 3D images use x, y, z, width, height and depth.
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*
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*
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* Also, convert the offsets and extent from units of texels to units of
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* blocks - which is the highest resolution accessible in this command.
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*/
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const VkOffset3D img_offset_el =
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meta_region_offset_el(image, ®ion->imageOffset);
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const VkExtent3D bufferExtent = {
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.width = region->bufferRowLength ?
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region->bufferRowLength : region->imageExtent.width,
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.height = region->bufferImageHeight ?
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region->bufferImageHeight : region->imageExtent.height,
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};
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const VkExtent3D buf_extent_el =
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meta_region_extent_el(image, image->type, &bufferExtent);
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/**
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* From the Vulkan 1.0.6 spec: 18.3 Copying Data Between Images
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* extent is the size in texels of the source image to copy in width,
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* height and depth. 1D images use only x and width. 2D images use x, y,
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* width and height. 3D images use x, y, z, width, height and depth.
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*
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*
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* Also, convert the offsets and extent from units of texels to units of
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* blocks - which is the highest resolution accessible in this command.
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/* Start creating blit rect */
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const VkExtent3D img_extent_el =
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meta_region_extent_el(image, image->type, ®ion->imageExtent);
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struct radv_meta_blit2d_rect rect = {
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.width = img_extent_el.width,
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.height = img_extent_el.height,
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};
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/* Create blit surfaces */
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struct radv_meta_blit2d_surf img_bsurf =
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blit_surf_for_image_level_layer(image,
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layout,
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®ion->imageSubresource,
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region->imageSubresource.aspectMask);
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if (!radv_is_buffer_format_supported(img_bsurf.format, NULL)) {
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uint32_t queue_mask = radv_image_queue_family_mask(image,
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cmd_buffer->queue_family_index,
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cmd_buffer->queue_family_index);
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bool compressed = radv_layout_dcc_compressed(cmd_buffer->device, image, layout, false, queue_mask);
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if (compressed) {
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radv_decompress_dcc(cmd_buffer, image, &(VkImageSubresourceRange) {
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.aspectMask = region->imageSubresource.aspectMask,
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.baseMipLevel = region->imageSubresource.mipLevel,
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.levelCount = 1,
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.baseArrayLayer = region->imageSubresource.baseArrayLayer,
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.layerCount = region->imageSubresource.layerCount,
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});
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}
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img_bsurf.format = vk_format_for_size(vk_format_get_blocksize(img_bsurf.format));
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img_bsurf.current_layout = VK_IMAGE_LAYOUT_GENERAL;
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}
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struct radv_meta_blit2d_buffer buf_bsurf = {
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.bs = img_bsurf.bs,
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.format = img_bsurf.format,
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.buffer = buffer,
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.offset = region->bufferOffset,
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.pitch = buf_extent_el.width,
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};
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if (image->type == VK_IMAGE_TYPE_3D)
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img_bsurf.layer = img_offset_el.z;
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/* Loop through each 3D or array slice */
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unsigned num_slices_3d = img_extent_el.depth;
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unsigned num_slices_array = region->imageSubresource.layerCount;
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unsigned slice_3d = 0;
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unsigned slice_array = 0;
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while (slice_3d < num_slices_3d && slice_array < num_slices_array) {
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rect.dst_x = img_offset_el.x;
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rect.dst_y = img_offset_el.y;
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/* Perform Blit */
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if (cs ||
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!image_is_renderable(cmd_buffer->device, img_bsurf.image)) {
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radv_meta_buffer_to_image_cs(cmd_buffer, &buf_bsurf, &img_bsurf, 1, &rect);
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} else {
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radv_meta_blit2d(cmd_buffer, NULL, &buf_bsurf, &img_bsurf, 1, &rect);
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}
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/* Once we've done the blit, all of the actual information about
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* the image is embedded in the command buffer so we can just
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* increment the offset directly in the image effectively
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* re-binding it to different backing memory.
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*/
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const VkOffset3D img_offset_el =
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meta_region_offset_el(image, &pRegions[r].imageOffset);
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const VkExtent3D bufferExtent = {
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.width = pRegions[r].bufferRowLength ?
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pRegions[r].bufferRowLength : pRegions[r].imageExtent.width,
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.height = pRegions[r].bufferImageHeight ?
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pRegions[r].bufferImageHeight : pRegions[r].imageExtent.height,
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};
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const VkExtent3D buf_extent_el =
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meta_region_extent_el(image, image->type, &bufferExtent);
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/* Start creating blit rect */
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const VkExtent3D img_extent_el =
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meta_region_extent_el(image, image->type, &pRegions[r].imageExtent);
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struct radv_meta_blit2d_rect rect = {
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.width = img_extent_el.width,
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.height = img_extent_el.height,
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};
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/* Create blit surfaces */
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struct radv_meta_blit2d_surf img_bsurf =
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blit_surf_for_image_level_layer(image,
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layout,
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&pRegions[r].imageSubresource,
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pRegions[r].imageSubresource.aspectMask);
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if (!radv_is_buffer_format_supported(img_bsurf.format, NULL)) {
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uint32_t queue_mask = radv_image_queue_family_mask(image,
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cmd_buffer->queue_family_index,
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cmd_buffer->queue_family_index);
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bool compressed = radv_layout_dcc_compressed(cmd_buffer->device, image, layout, false, queue_mask);
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if (compressed) {
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radv_decompress_dcc(cmd_buffer, image, &(VkImageSubresourceRange) {
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.aspectMask = pRegions[r].imageSubresource.aspectMask,
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.baseMipLevel = pRegions[r].imageSubresource.mipLevel,
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.levelCount = 1,
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.baseArrayLayer = pRegions[r].imageSubresource.baseArrayLayer,
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.layerCount = pRegions[r].imageSubresource.layerCount,
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});
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}
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img_bsurf.format = vk_format_for_size(vk_format_get_blocksize(img_bsurf.format));
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img_bsurf.current_layout = VK_IMAGE_LAYOUT_GENERAL;
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}
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struct radv_meta_blit2d_buffer buf_bsurf = {
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.bs = img_bsurf.bs,
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.format = img_bsurf.format,
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.buffer = buffer,
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.offset = pRegions[r].bufferOffset,
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.pitch = buf_extent_el.width,
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};
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buf_bsurf.offset += buf_extent_el.width *
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buf_extent_el.height * buf_bsurf.bs;
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img_bsurf.layer++;
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if (image->type == VK_IMAGE_TYPE_3D)
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img_bsurf.layer = img_offset_el.z;
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/* Loop through each 3D or array slice */
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unsigned num_slices_3d = img_extent_el.depth;
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unsigned num_slices_array = pRegions[r].imageSubresource.layerCount;
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unsigned slice_3d = 0;
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unsigned slice_array = 0;
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while (slice_3d < num_slices_3d && slice_array < num_slices_array) {
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rect.dst_x = img_offset_el.x;
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rect.dst_y = img_offset_el.y;
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/* Perform Blit */
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if (cs ||
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!image_is_renderable(cmd_buffer->device, img_bsurf.image)) {
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radv_meta_buffer_to_image_cs(cmd_buffer, &buf_bsurf, &img_bsurf, 1, &rect);
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} else {
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radv_meta_blit2d(cmd_buffer, NULL, &buf_bsurf, &img_bsurf, 1, &rect);
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}
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/* Once we've done the blit, all of the actual information about
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* the image is embedded in the command buffer so we can just
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* increment the offset directly in the image effectively
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* re-binding it to different backing memory.
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*/
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buf_bsurf.offset += buf_extent_el.width *
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buf_extent_el.height * buf_bsurf.bs;
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img_bsurf.layer++;
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if (image->type == VK_IMAGE_TYPE_3D)
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slice_3d++;
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else
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slice_array++;
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}
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slice_3d++;
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else
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slice_array++;
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}
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/* Restore conditional rendering. */
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@ -258,17 +254,44 @@ meta_copy_buffer_to_image(struct radv_cmd_buffer *cmd_buffer,
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void radv_CmdCopyBufferToImage(
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VkCommandBuffer commandBuffer,
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VkBuffer srcBuffer,
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VkImage destImage,
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VkImageLayout destImageLayout,
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VkImage dstImage,
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VkImageLayout dstImageLayout,
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uint32_t regionCount,
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const VkBufferImageCopy* pRegions)
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{
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RADV_FROM_HANDLE(radv_cmd_buffer, cmd_buffer, commandBuffer);
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RADV_FROM_HANDLE(radv_image, dest_image, destImage);
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RADV_FROM_HANDLE(radv_image, dst_image, dstImage);
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RADV_FROM_HANDLE(radv_buffer, src_buffer, srcBuffer);
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meta_copy_buffer_to_image(cmd_buffer, src_buffer, dest_image, destImageLayout,
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regionCount, pRegions);
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for (unsigned r = 0; r < regionCount; r++) {
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VkBufferImageCopy2KHR copy = {
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.sType = VK_STRUCTURE_TYPE_BUFFER_IMAGE_COPY_2_KHR,
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.bufferOffset = pRegions[r].bufferOffset,
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.bufferRowLength = pRegions[r].bufferRowLength,
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.bufferImageHeight = pRegions[r].bufferImageHeight,
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.imageSubresource = pRegions[r].imageSubresource,
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.imageOffset = pRegions[r].imageOffset,
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.imageExtent = pRegions[r].imageExtent,
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};
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copy_buffer_to_image(cmd_buffer, src_buffer, dst_image,
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dstImageLayout, ©);
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}
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}
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void radv_CmdCopyBufferToImage2KHR(
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VkCommandBuffer commandBuffer,
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const VkCopyBufferToImageInfo2KHR* pCopyBufferToImageInfo)
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{
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RADV_FROM_HANDLE(radv_cmd_buffer, cmd_buffer, commandBuffer);
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RADV_FROM_HANDLE(radv_buffer, src_buffer, pCopyBufferToImageInfo->srcBuffer);
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RADV_FROM_HANDLE(radv_image, dst_image, pCopyBufferToImageInfo->dstImage);
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for (unsigned r = 0; r < pCopyBufferToImageInfo->regionCount; r++) {
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copy_buffer_to_image(cmd_buffer, src_buffer, dst_image,
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pCopyBufferToImageInfo->dstImageLayout,
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&pCopyBufferToImageInfo->pRegions[r]);
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}
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}
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static void
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