i965/blorp: Skip re-emitting urb config whenever possible

Otherwise clearing with blorp will regress performance in some
synthetic test cases.

v2: Used vsize >= 2 instead of vsize > 0, and updated the comment.
    Review by Ken in one of the earlier patches revealed this.

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Topi Pohjolainen 2016-04-15 13:39:48 +03:00
parent 7644e8ab68
commit 69dfb7b2b7

View file

@ -31,6 +31,18 @@
#include "brw_blorp.h"
static bool
gen7_blorp_skip_urb_config(const struct brw_context *brw)
{
if (brw->ctx.NewDriverState & (BRW_NEW_CONTEXT | BRW_NEW_URB_SIZE))
return false;
/* Vertex elements along with full VUE header take 96 bytes. As the size
* is expressed in 64 bytes, one needs at least two times that, otherwise
* the setup can be any valid configuration.
*/
return brw->urb.vsize >= 2;
}
/* 3DSTATE_URB_VS
* 3DSTATE_URB_HS
@ -59,6 +71,9 @@ gen7_blorp_emit_urb_config(struct brw_context *brw)
const unsigned vs_chunks =
DIV_ROUND_UP(brw->urb.min_vs_entries * vs_size * 64, chunk_size_bytes);
if (gen7_blorp_skip_urb_config(brw))
return;
gen7_emit_push_constant_state(brw,
urb_size / 2 /* vs_size */,
0 /* hs_size */,