tnl: add check for conditional rendering

This commit is contained in:
Brian Paul 2009-12-30 21:40:03 -07:00
parent ff3a52643d
commit 699cfaeb3c

View file

@ -26,6 +26,7 @@
*/
#include "main/glheader.h"
#include "main/condrender.h"
#include "main/context.h"
#include "main/imports.h"
#include "main/state.h"
@ -386,6 +387,9 @@ void _tnl_draw_prims( GLcontext *ctx,
GLuint max_basevertex = prim->basevertex;
GLuint i;
if (!_mesa_check_conditional_render(ctx))
return; /* don't draw */
for (i = 1; i < nr_prims; i++)
max_basevertex = MAX2(max_basevertex, prim[i].basevertex);