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nvc0: remove outdated surfaces validation code for GK104
This code was used for validating surfaces with compute but now we use pipe_image_view instead. Anyway, surfaces support should be re-introduced properly once OpenCL happens. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
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1 changed files with 0 additions and 70 deletions
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@ -223,76 +223,6 @@ nve4_compute_validate_surfaces(struct nvc0_context *nvc0)
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}
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}
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/* Will be removed once images are completely done. */
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#if 0
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static void
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nve4_compute_validate_surfaces(struct nvc0_context *nvc0)
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{
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struct nvc0_screen *screen = nvc0->screen;
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struct nouveau_pushbuf *push = nvc0->base.pushbuf;
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struct nv50_surface *sf;
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struct nv04_resource *res;
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uint32_t mask;
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unsigned i;
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const unsigned t = 1;
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uint64_t address;
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address = screen->uniform_bo->offset + NVC0_CB_AUX_INFO(5);
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mask = nvc0->surfaces_dirty[t];
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while (mask) {
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i = ffs(mask) - 1;
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mask &= ~(1 << i);
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/*
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* NVE4's surface load/store instructions receive all the information
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* directly instead of via binding points, so we have to supply them.
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*/
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BEGIN_NVC0(push, NVE4_CP(UPLOAD_DST_ADDRESS_HIGH), 2);
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PUSH_DATAh(push, address + NVC0_CB_AUX_BUF_INFO(i));
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PUSH_DATA (push, address + NVC0_CB_AUX_BUF_INFO(i));
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BEGIN_NVC0(push, NVE4_CP(UPLOAD_LINE_LENGTH_IN), 2);
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PUSH_DATA (push, 64);
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PUSH_DATA (push, 1);
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BEGIN_1IC0(push, NVE4_CP(UPLOAD_EXEC), 17);
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PUSH_DATA (push, NVE4_COMPUTE_UPLOAD_EXEC_LINEAR | (0x20 << 1));
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nve4_set_surface_info(push, nvc0->surfaces[t][i], screen);
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sf = nv50_surface(nvc0->surfaces[t][i]);
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if (sf) {
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res = nv04_resource(sf->base.texture);
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if (sf->base.writable)
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BCTX_REFN(nvc0->bufctx_cp, CP_SUF, res, RDWR);
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else
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BCTX_REFN(nvc0->bufctx_cp, CP_SUF, res, RD);
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}
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}
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if (nvc0->surfaces_dirty[t]) {
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BEGIN_NVC0(push, NVE4_CP(FLUSH), 1);
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PUSH_DATA (push, NVE4_COMPUTE_FLUSH_CB);
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}
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/* re-reference non-dirty surfaces */
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mask = nvc0->surfaces_valid[t] & ~nvc0->surfaces_dirty[t];
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while (mask) {
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i = ffs(mask) - 1;
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mask &= ~(1 << i);
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sf = nv50_surface(nvc0->surfaces[t][i]);
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res = nv04_resource(sf->base.texture);
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if (sf->base.writable)
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BCTX_REFN(nvc0->bufctx_cp, CP_SUF, res, RDWR);
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else
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BCTX_REFN(nvc0->bufctx_cp, CP_SUF, res, RD);
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}
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nvc0->surfaces_dirty[t] = 0;
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}
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#endif
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/* Thankfully, textures with samplers follow the normal rules. */
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static void
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nve4_compute_validate_samplers(struct nvc0_context *nvc0)
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