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st/mesa: inline and optimize st_invalidate_readpix_cache
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Brian Paul <brianp@vmware.com>
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7cd6e2df65
commit
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2 changed files with 11 additions and 10 deletions
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@ -251,14 +251,6 @@ fail:
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return success;
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}
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/* Invalidate the readpixels cache to ensure we don't read stale data.
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*/
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void st_invalidate_readpix_cache(struct st_context *st)
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{
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pipe_resource_reference(&st->readpix_cache.src, NULL);
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pipe_resource_reference(&st->readpix_cache.cache, NULL);
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}
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/**
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* Create a staging texture and blit the requested region to it.
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*/
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@ -29,10 +29,10 @@
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#define ST_CONTEXT_H
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#include "main/mtypes.h"
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#include "pipe/p_state.h"
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#include "state_tracker/st_api.h"
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#include "main/fbobject.h"
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#include "state_tracker/st_atom.h"
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#include "util/u_inlines.h"
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#ifdef __cplusplus
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@ -287,7 +287,16 @@ extern void st_init_driver_functions(struct pipe_screen *screen,
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void st_invalidate_state(struct gl_context * ctx, GLbitfield new_state);
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void st_invalidate_readpix_cache(struct st_context *st);
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/* Invalidate the readpixels cache to ensure we don't read stale data.
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*/
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static inline void
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st_invalidate_readpix_cache(struct st_context *st)
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{
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if (unlikely(st->readpix_cache.src)) {
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pipe_resource_reference(&st->readpix_cache.src, NULL);
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pipe_resource_reference(&st->readpix_cache.cache, NULL);
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}
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}
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#define Y_0_TOP 1
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