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pan/bi: Move int64 lowering before idiv lowering
Otherwise all 64 divisions will be skipped. Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com> Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9520>
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1 changed files with 2 additions and 1 deletions
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@ -2775,7 +2775,6 @@ bi_optimize_nir(nir_shader *nir)
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unsigned lower_flrp = 16 | 32 | 64;
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NIR_PASS(progress, nir, nir_lower_regs_to_ssa);
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NIR_PASS(progress, nir, nir_lower_idiv, nir_lower_idiv_fast);
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nir_lower_tex_options lower_tex_options = {
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.lower_txs_lod = true,
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@ -2790,6 +2789,8 @@ bi_optimize_nir(nir_shader *nir)
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NIR_PASS(progress, nir, nir_lower_int64);
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NIR_PASS(progress, nir, nir_lower_idiv, nir_lower_idiv_fast);
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NIR_PASS(progress, nir, nir_lower_tex, &lower_tex_options);
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NIR_PASS(progress, nir, nir_lower_alu_to_scalar, NULL, NULL);
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NIR_PASS(progress, nir, nir_lower_load_const_to_scalar);
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