mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
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compiler/types: Move remaining code from nir_types to glsl_types
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25129>
This commit is contained in:
parent
b2407d7859
commit
68f80e6fc1
4 changed files with 276 additions and 316 deletions
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@ -3650,4 +3650,219 @@ glsl_type_to_16bit(const struct glsl_type *old_type)
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return old_type;
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}
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const struct glsl_type *
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glsl_replace_vector_type(const struct glsl_type *t, unsigned components)
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{
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if (glsl_type_is_array(t)) {
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return glsl_array_type(
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glsl_replace_vector_type(t->fields.array, components), t->length,
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t->explicit_stride);
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} else if (glsl_type_is_vector_or_scalar(t)) {
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return glsl_vector_type(t->base_type, components);
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} else {
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unreachable("Unhandled base type glsl_replace_vector_type()");
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}
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}
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const struct glsl_type *
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glsl_channel_type(const struct glsl_type *t)
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{
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switch (t->base_type) {
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case GLSL_TYPE_ARRAY:
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return glsl_array_type(glsl_channel_type(t->fields.array), t->length,
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t->explicit_stride);
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case GLSL_TYPE_UINT:
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case GLSL_TYPE_INT:
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case GLSL_TYPE_FLOAT:
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case GLSL_TYPE_FLOAT16:
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case GLSL_TYPE_DOUBLE:
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case GLSL_TYPE_UINT8:
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case GLSL_TYPE_INT8:
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case GLSL_TYPE_UINT16:
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case GLSL_TYPE_INT16:
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case GLSL_TYPE_UINT64:
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case GLSL_TYPE_INT64:
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case GLSL_TYPE_BOOL:
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return glsl_type::get_instance(t->base_type, 1, 1);
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default:
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unreachable("Unhandled base type glsl_channel_type()");
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}
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}
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static void
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glsl_size_align_handle_array_and_structs(const struct glsl_type *type,
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glsl_type_size_align_func size_align,
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unsigned *size, unsigned *align)
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{
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if (type->base_type == GLSL_TYPE_ARRAY) {
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unsigned elem_size = 0, elem_align = 0;
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size_align(type->fields.array, &elem_size, &elem_align);
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*align = elem_align;
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*size = type->length * ALIGN_POT(elem_size, elem_align);
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} else {
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assert(type->base_type == GLSL_TYPE_STRUCT ||
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type->base_type == GLSL_TYPE_INTERFACE);
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*size = 0;
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*align = 0;
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for (unsigned i = 0; i < type->length; i++) {
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unsigned elem_size = 0, elem_align = 0;
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size_align(type->fields.structure[i].type, &elem_size, &elem_align);
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*align = MAX2(*align, elem_align);
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*size = ALIGN_POT(*size, elem_align) + elem_size;
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}
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}
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}
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void
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glsl_get_natural_size_align_bytes(const struct glsl_type *type,
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unsigned *size, unsigned *align)
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{
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switch (type->base_type) {
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case GLSL_TYPE_BOOL:
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/* We special-case Booleans to 32 bits to not cause heartburn for
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* drivers that suddenly get an 8-bit load.
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*/
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*size = 4 * type->components();
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*align = 4;
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break;
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case GLSL_TYPE_UINT8:
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case GLSL_TYPE_INT8:
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case GLSL_TYPE_UINT16:
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case GLSL_TYPE_INT16:
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case GLSL_TYPE_FLOAT16:
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case GLSL_TYPE_UINT:
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case GLSL_TYPE_INT:
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case GLSL_TYPE_FLOAT:
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case GLSL_TYPE_DOUBLE:
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case GLSL_TYPE_UINT64:
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case GLSL_TYPE_INT64: {
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unsigned N = glsl_get_bit_size(type) / 8;
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*size = N * type->components();
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*align = N;
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break;
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}
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case GLSL_TYPE_ARRAY:
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case GLSL_TYPE_INTERFACE:
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case GLSL_TYPE_STRUCT:
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glsl_size_align_handle_array_and_structs(type,
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glsl_get_natural_size_align_bytes,
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size, align);
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break;
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case GLSL_TYPE_SAMPLER:
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case GLSL_TYPE_TEXTURE:
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case GLSL_TYPE_IMAGE:
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/* Bindless samplers and images. */
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*size = 8;
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*align = 8;
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break;
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case GLSL_TYPE_COOPERATIVE_MATRIX:
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case GLSL_TYPE_ATOMIC_UINT:
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case GLSL_TYPE_SUBROUTINE:
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case GLSL_TYPE_VOID:
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case GLSL_TYPE_ERROR:
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unreachable("type does not have a natural size");
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}
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}
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/**
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* Returns a byte size/alignment for a type where each array element or struct
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* field is aligned to 16 bytes.
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*/
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void
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glsl_get_vec4_size_align_bytes(const struct glsl_type *type,
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unsigned *size, unsigned *align)
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{
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switch (type->base_type) {
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case GLSL_TYPE_BOOL:
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/* We special-case Booleans to 32 bits to not cause heartburn for
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* drivers that suddenly get an 8-bit load.
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*/
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*size = 4 * type->components();
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*align = 16;
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break;
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case GLSL_TYPE_UINT8:
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case GLSL_TYPE_INT8:
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case GLSL_TYPE_UINT16:
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case GLSL_TYPE_INT16:
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case GLSL_TYPE_FLOAT16:
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case GLSL_TYPE_UINT:
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case GLSL_TYPE_INT:
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case GLSL_TYPE_FLOAT:
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case GLSL_TYPE_DOUBLE:
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case GLSL_TYPE_UINT64:
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case GLSL_TYPE_INT64: {
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unsigned N = glsl_get_bit_size(type) / 8;
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*size = 16 * (type->matrix_columns - 1) + N * type->vector_elements;
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*align = 16;
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break;
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}
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case GLSL_TYPE_ARRAY:
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case GLSL_TYPE_INTERFACE:
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case GLSL_TYPE_STRUCT:
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glsl_size_align_handle_array_and_structs(type,
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glsl_get_vec4_size_align_bytes,
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size, align);
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break;
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case GLSL_TYPE_SAMPLER:
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case GLSL_TYPE_TEXTURE:
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case GLSL_TYPE_IMAGE:
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case GLSL_TYPE_COOPERATIVE_MATRIX:
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case GLSL_TYPE_ATOMIC_UINT:
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case GLSL_TYPE_SUBROUTINE:
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case GLSL_TYPE_VOID:
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case GLSL_TYPE_ERROR:
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unreachable("type does not make sense for glsl_get_vec4_size_align_bytes()");
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}
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}
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static unsigned
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glsl_type_count(const struct glsl_type *type, enum glsl_base_type base_type)
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{
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if (glsl_type_is_array(type)) {
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return glsl_get_length(type) *
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glsl_type_count(glsl_get_array_element(type), base_type);
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}
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/* Ignore interface blocks - they can only contain bindless samplers,
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* which we shouldn't count.
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*/
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if (glsl_type_is_struct(type)) {
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unsigned count = 0;
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for (unsigned i = 0; i < glsl_get_length(type); i++)
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count += glsl_type_count(glsl_get_struct_field(type, i), base_type);
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return count;
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}
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if (glsl_get_base_type(type) == base_type)
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return 1;
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return 0;
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}
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unsigned
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glsl_type_get_sampler_count(const struct glsl_type *type)
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{
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return glsl_type_count(type, GLSL_TYPE_SAMPLER);
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}
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unsigned
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glsl_type_get_texture_count(const struct glsl_type *type)
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{
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return glsl_type_count(type, GLSL_TYPE_TEXTURE);
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}
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unsigned
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glsl_type_get_image_count(const struct glsl_type *type)
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{
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return glsl_type_count(type, GLSL_TYPE_IMAGE);
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}
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}
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@ -1485,17 +1485,68 @@ const struct glsl_type *glsl_int16_type(const struct glsl_type *t);
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const struct glsl_type *glsl_uint16_type(const struct glsl_type *t);
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const struct glsl_type *glsl_type_to_16bit(const struct glsl_type *old_type);
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const struct glsl_type *glsl_scalar_type(enum glsl_base_type base_type);
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const struct glsl_type *glsl_vector_type(enum glsl_base_type base_type, unsigned components);
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const struct glsl_type *glsl_matrix_type(enum glsl_base_type base_type,
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unsigned rows, unsigned columns);
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const struct glsl_type *glsl_explicit_matrix_type(const struct glsl_type *mat,
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unsigned stride,
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bool row_major);
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static inline const struct glsl_type *
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glsl_scalar_type(enum glsl_base_type base_type)
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{
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return glsl_simple_type(base_type, 1, 1, 0, false, 0);
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}
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static inline const struct glsl_type *
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glsl_vector_type(enum glsl_base_type base_type, unsigned components)
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{
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const struct glsl_type *t = glsl_simple_type(base_type, components, 1, 0, false, 0);
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assert(t != &glsl_type_builtin_error);
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return t;
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}
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static inline const struct glsl_type *
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glsl_matrix_type(enum glsl_base_type base_type,
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unsigned rows, unsigned columns)
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{
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const struct glsl_type *t = glsl_simple_type(base_type, rows, columns, 0, false, 0);
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assert(t != &glsl_type_builtin_error);
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return t;
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}
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static inline const struct glsl_type *
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glsl_explicit_matrix_type(const struct glsl_type *mat, unsigned stride,
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bool row_major) {
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assert(stride > 0);
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const struct glsl_type *t = glsl_simple_type(mat->base_type,
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mat->vector_elements,
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mat->matrix_columns,
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stride, row_major, 0);
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assert(t != &glsl_type_builtin_error);
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return t;
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}
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static inline const struct glsl_type *
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glsl_transposed_type(const struct glsl_type *t)
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{
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assert(glsl_type_is_matrix(t));
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return glsl_simple_type(t->base_type, t->matrix_columns,
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t->vector_elements, 0, false, 0);
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}
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static inline const struct glsl_type *
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glsl_texture_type_to_sampler(const struct glsl_type *t, bool is_shadow)
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{
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assert(glsl_type_is_texture(t));
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return glsl_sampler_type((enum glsl_sampler_dim)t->sampler_dimensionality,
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is_shadow, t->sampler_array,
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(enum glsl_base_type)t->sampled_type);
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}
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static inline const struct glsl_type *
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glsl_sampler_type_to_texture(const struct glsl_type *t)
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{
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assert(glsl_type_is_sampler(t) && !glsl_type_is_bare_sampler(t));
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return glsl_texture_type((enum glsl_sampler_dim)t->sampler_dimensionality,
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t->sampler_array,
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(enum glsl_base_type)t->sampled_type);
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}
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const struct glsl_type *glsl_transposed_type(const struct glsl_type *t);
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const struct glsl_type *glsl_texture_type_to_sampler(const struct glsl_type *t, bool is_shadow);
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const struct glsl_type *glsl_sampler_type_to_texture(const struct glsl_type *t);
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const struct glsl_type *glsl_replace_vector_type(const struct glsl_type *t, unsigned components);
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const struct glsl_type *glsl_channel_type(const struct glsl_type *t);
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@ -54,7 +54,6 @@ files_libcompiler = files(
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'glsl_types.cpp',
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'glsl_types.h',
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'glsl_types_impl.h',
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'nir_types.cpp',
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'nir_types.h',
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'shader_enums.c',
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'shader_enums.h',
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@ -1,305 +0,0 @@
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/*
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* Copyright © 2014 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*
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* Authors:
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* Connor Abbott (cwabbott0@gmail.com)
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*
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*/
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#include "nir_types.h"
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#include "nir_gl_types.h"
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const struct glsl_type *
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glsl_texture_type_to_sampler(const struct glsl_type *type, bool is_shadow)
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{
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assert(glsl_type_is_texture(type));
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return glsl_sampler_type((glsl_sampler_dim)type->sampler_dimensionality,
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is_shadow, type->sampler_array,
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(enum glsl_base_type)type->sampled_type);
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}
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const struct glsl_type *
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glsl_sampler_type_to_texture(const struct glsl_type *type)
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{
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assert(glsl_type_is_sampler(type) && !glsl_type_is_bare_sampler(type));
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return glsl_texture_type((glsl_sampler_dim)type->sampler_dimensionality,
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type->sampler_array,
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(enum glsl_base_type)type->sampled_type);
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}
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const struct glsl_type *
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glsl_scalar_type(enum glsl_base_type base_type)
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{
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return glsl_type::get_instance(base_type, 1, 1);
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}
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const struct glsl_type *
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glsl_vector_type(enum glsl_base_type base_type, unsigned components)
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{
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const struct glsl_type *t = glsl_type::get_instance(base_type, components, 1);
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assert(t != glsl_type::error_type);
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return t;
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}
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const struct glsl_type *
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glsl_matrix_type(enum glsl_base_type base_type, unsigned rows, unsigned columns)
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{
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const struct glsl_type *t = glsl_type::get_instance(base_type, rows, columns);
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assert(t != glsl_type::error_type);
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return t;
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}
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const struct glsl_type *
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glsl_explicit_matrix_type(const struct glsl_type *mat,
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unsigned stride, bool row_major)
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{
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assert(stride > 0);
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const struct glsl_type *t = glsl_type::get_instance(mat->base_type,
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mat->vector_elements,
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mat->matrix_columns,
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stride, row_major);
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assert(t != glsl_type::error_type);
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return t;
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}
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const struct glsl_type *
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glsl_replace_vector_type(const struct glsl_type *t, unsigned components)
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{
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if (glsl_type_is_array(t)) {
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return glsl_array_type(
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glsl_replace_vector_type(t->fields.array, components), t->length,
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t->explicit_stride);
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} else if (glsl_type_is_vector_or_scalar(t)) {
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return glsl_vector_type(t->base_type, components);
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} else {
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unreachable("Unhandled base type glsl_replace_vector_type()");
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}
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}
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const struct glsl_type *
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glsl_transposed_type(const struct glsl_type *type)
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{
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assert(glsl_type_is_matrix(type));
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return glsl_type::get_instance(type->base_type, type->matrix_columns,
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type->vector_elements);
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}
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const struct glsl_type *
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glsl_channel_type(const struct glsl_type *t)
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{
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switch (t->base_type) {
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case GLSL_TYPE_ARRAY:
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return glsl_array_type(glsl_channel_type(t->fields.array), t->length,
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t->explicit_stride);
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case GLSL_TYPE_UINT:
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case GLSL_TYPE_INT:
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case GLSL_TYPE_FLOAT:
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case GLSL_TYPE_FLOAT16:
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case GLSL_TYPE_DOUBLE:
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case GLSL_TYPE_UINT8:
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case GLSL_TYPE_INT8:
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case GLSL_TYPE_UINT16:
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case GLSL_TYPE_INT16:
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case GLSL_TYPE_UINT64:
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case GLSL_TYPE_INT64:
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case GLSL_TYPE_BOOL:
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return glsl_type::get_instance(t->base_type, 1, 1);
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default:
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unreachable("Unhandled base type glsl_channel_type()");
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}
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}
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static void
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glsl_size_align_handle_array_and_structs(const struct glsl_type *type,
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glsl_type_size_align_func size_align,
|
||||
unsigned *size, unsigned *align)
|
||||
{
|
||||
if (type->base_type == GLSL_TYPE_ARRAY) {
|
||||
unsigned elem_size = 0, elem_align = 0;
|
||||
size_align(type->fields.array, &elem_size, &elem_align);
|
||||
*align = elem_align;
|
||||
*size = type->length * ALIGN_POT(elem_size, elem_align);
|
||||
} else {
|
||||
assert(type->base_type == GLSL_TYPE_STRUCT ||
|
||||
type->base_type == GLSL_TYPE_INTERFACE);
|
||||
|
||||
*size = 0;
|
||||
*align = 0;
|
||||
for (unsigned i = 0; i < type->length; i++) {
|
||||
unsigned elem_size = 0, elem_align = 0;
|
||||
size_align(type->fields.structure[i].type, &elem_size, &elem_align);
|
||||
*align = MAX2(*align, elem_align);
|
||||
*size = ALIGN_POT(*size, elem_align) + elem_size;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
glsl_get_natural_size_align_bytes(const struct glsl_type *type,
|
||||
unsigned *size, unsigned *align)
|
||||
{
|
||||
switch (type->base_type) {
|
||||
case GLSL_TYPE_BOOL:
|
||||
/* We special-case Booleans to 32 bits to not cause heartburn for
|
||||
* drivers that suddenly get an 8-bit load.
|
||||
*/
|
||||
*size = 4 * type->components();
|
||||
*align = 4;
|
||||
break;
|
||||
|
||||
case GLSL_TYPE_UINT8:
|
||||
case GLSL_TYPE_INT8:
|
||||
case GLSL_TYPE_UINT16:
|
||||
case GLSL_TYPE_INT16:
|
||||
case GLSL_TYPE_FLOAT16:
|
||||
case GLSL_TYPE_UINT:
|
||||
case GLSL_TYPE_INT:
|
||||
case GLSL_TYPE_FLOAT:
|
||||
case GLSL_TYPE_DOUBLE:
|
||||
case GLSL_TYPE_UINT64:
|
||||
case GLSL_TYPE_INT64: {
|
||||
unsigned N = glsl_get_bit_size(type) / 8;
|
||||
*size = N * type->components();
|
||||
*align = N;
|
||||
break;
|
||||
}
|
||||
|
||||
case GLSL_TYPE_ARRAY:
|
||||
case GLSL_TYPE_INTERFACE:
|
||||
case GLSL_TYPE_STRUCT:
|
||||
glsl_size_align_handle_array_and_structs(type,
|
||||
glsl_get_natural_size_align_bytes,
|
||||
size, align);
|
||||
break;
|
||||
|
||||
case GLSL_TYPE_SAMPLER:
|
||||
case GLSL_TYPE_TEXTURE:
|
||||
case GLSL_TYPE_IMAGE:
|
||||
/* Bindless samplers and images. */
|
||||
*size = 8;
|
||||
*align = 8;
|
||||
break;
|
||||
|
||||
case GLSL_TYPE_ATOMIC_UINT:
|
||||
case GLSL_TYPE_SUBROUTINE:
|
||||
case GLSL_TYPE_COOPERATIVE_MATRIX:
|
||||
case GLSL_TYPE_VOID:
|
||||
case GLSL_TYPE_ERROR:
|
||||
unreachable("type does not have a natural size");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a byte size/alignment for a type where each array element or struct
|
||||
* field is aligned to 16 bytes.
|
||||
*/
|
||||
void
|
||||
glsl_get_vec4_size_align_bytes(const struct glsl_type *type,
|
||||
unsigned *size, unsigned *align)
|
||||
{
|
||||
switch (type->base_type) {
|
||||
case GLSL_TYPE_BOOL:
|
||||
/* We special-case Booleans to 32 bits to not cause heartburn for
|
||||
* drivers that suddenly get an 8-bit load.
|
||||
*/
|
||||
*size = 4 * type->components();
|
||||
*align = 16;
|
||||
break;
|
||||
|
||||
case GLSL_TYPE_UINT8:
|
||||
case GLSL_TYPE_INT8:
|
||||
case GLSL_TYPE_UINT16:
|
||||
case GLSL_TYPE_INT16:
|
||||
case GLSL_TYPE_FLOAT16:
|
||||
case GLSL_TYPE_UINT:
|
||||
case GLSL_TYPE_INT:
|
||||
case GLSL_TYPE_FLOAT:
|
||||
case GLSL_TYPE_DOUBLE:
|
||||
case GLSL_TYPE_UINT64:
|
||||
case GLSL_TYPE_INT64: {
|
||||
unsigned N = glsl_get_bit_size(type) / 8;
|
||||
*size = 16 * (type->matrix_columns - 1) + N * type->vector_elements;
|
||||
*align = 16;
|
||||
break;
|
||||
}
|
||||
|
||||
case GLSL_TYPE_ARRAY:
|
||||
case GLSL_TYPE_INTERFACE:
|
||||
case GLSL_TYPE_STRUCT:
|
||||
glsl_size_align_handle_array_and_structs(type,
|
||||
glsl_get_vec4_size_align_bytes,
|
||||
size, align);
|
||||
break;
|
||||
|
||||
case GLSL_TYPE_SAMPLER:
|
||||
case GLSL_TYPE_TEXTURE:
|
||||
case GLSL_TYPE_IMAGE:
|
||||
case GLSL_TYPE_ATOMIC_UINT:
|
||||
case GLSL_TYPE_SUBROUTINE:
|
||||
case GLSL_TYPE_COOPERATIVE_MATRIX:
|
||||
case GLSL_TYPE_VOID:
|
||||
case GLSL_TYPE_ERROR:
|
||||
unreachable("type does not make sense for glsl_get_vec4_size_align_bytes()");
|
||||
}
|
||||
}
|
||||
|
||||
static unsigned
|
||||
glsl_type_count(const struct glsl_type *type, enum glsl_base_type base_type)
|
||||
{
|
||||
if (glsl_type_is_array(type)) {
|
||||
return glsl_get_length(type) *
|
||||
glsl_type_count(glsl_get_array_element(type), base_type);
|
||||
}
|
||||
|
||||
/* Ignore interface blocks - they can only contain bindless samplers,
|
||||
* which we shouldn't count.
|
||||
*/
|
||||
if (glsl_type_is_struct(type)) {
|
||||
unsigned count = 0;
|
||||
for (unsigned i = 0; i < glsl_get_length(type); i++)
|
||||
count += glsl_type_count(glsl_get_struct_field(type, i), base_type);
|
||||
return count;
|
||||
}
|
||||
|
||||
if (glsl_get_base_type(type) == base_type)
|
||||
return 1;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
unsigned
|
||||
glsl_type_get_sampler_count(const struct glsl_type *type)
|
||||
{
|
||||
return glsl_type_count(type, GLSL_TYPE_SAMPLER);
|
||||
}
|
||||
|
||||
unsigned
|
||||
glsl_type_get_texture_count(const struct glsl_type *type)
|
||||
{
|
||||
return glsl_type_count(type, GLSL_TYPE_TEXTURE);
|
||||
}
|
||||
|
||||
unsigned
|
||||
glsl_type_get_image_count(const struct glsl_type *type)
|
||||
{
|
||||
return glsl_type_count(type, GLSL_TYPE_IMAGE);
|
||||
}
|
||||
Loading…
Add table
Reference in a new issue