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i965: Pass a shader stage abbreviation to fs_generator().
A lot of messages hardcoded the string "FS", which is confusing on Broadwell, where we use this code for VS support as well. shader-db particularly got confused, as it reported two "FS SIMD8" shaders, and no vertex shaders at all. Craziness ensued. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Matt Turner <mattst88@gmail.com>
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5 changed files with 15 additions and 11 deletions
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@ -31,7 +31,7 @@ brw_blorp_eu_emitter::brw_blorp_eu_emitter(struct brw_context *brw,
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: mem_ctx(ralloc_context(NULL)),
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generator(brw, mem_ctx, (void *) rzalloc(mem_ctx, struct brw_wm_prog_key),
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(struct brw_stage_prog_data *) rzalloc(mem_ctx, struct brw_wm_prog_data),
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NULL, false)
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NULL, false, "BLORP")
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{
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if (debug_flag)
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generator.enable_debug("blorp");
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@ -3857,7 +3857,7 @@ brw_wm_fs_emit(struct brw_context *brw,
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}
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fs_generator g(brw, mem_ctx, (void *) key, &prog_data->base,
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&fp->Base, v.runtime_check_aads_emit);
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&fp->Base, v.runtime_check_aads_emit, "FS");
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if (unlikely(INTEL_DEBUG & DEBUG_WM)) {
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char *name;
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@ -712,7 +712,8 @@ public:
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const void *key,
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struct brw_stage_prog_data *prog_data,
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struct gl_program *fp,
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bool runtime_check_aads_emit);
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bool runtime_check_aads_emit,
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const char *stage_abbrev);
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~fs_generator();
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void enable_debug(const char *shader_name);
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@ -825,6 +826,7 @@ private:
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bool runtime_check_aads_emit;
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bool debug_flag;
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const char *shader_name;
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const char *stage_abbrev;
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void *mem_ctx;
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};
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@ -123,12 +123,13 @@ fs_generator::fs_generator(struct brw_context *brw,
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const void *key,
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struct brw_stage_prog_data *prog_data,
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struct gl_program *prog,
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bool runtime_check_aads_emit)
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bool runtime_check_aads_emit,
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const char *stage_abbrev)
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: brw(brw), key(key),
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prog_data(prog_data),
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prog(prog), runtime_check_aads_emit(runtime_check_aads_emit),
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debug_flag(false), mem_ctx(mem_ctx)
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debug_flag(false), stage_abbrev(stage_abbrev), mem_ctx(mem_ctx)
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{
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ctx = &brw->ctx;
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@ -2035,10 +2036,11 @@ fs_generator::generate_code(const cfg_t *cfg, int dispatch_width)
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default:
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if (inst->opcode < (int) ARRAY_SIZE(opcode_descs)) {
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_mesa_problem(ctx, "Unsupported opcode `%s' in FS",
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opcode_descs[inst->opcode].name);
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_mesa_problem(ctx, "Unsupported opcode `%s' in %s",
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opcode_descs[inst->opcode].name, stage_abbrev);
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} else {
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_mesa_problem(ctx, "Unsupported opcode %d in FS", inst->opcode);
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_mesa_problem(ctx, "Unsupported opcode %d in %s", inst->opcode,
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stage_abbrev);
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}
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abort();
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@ -2085,9 +2087,9 @@ fs_generator::generate_code(const cfg_t *cfg, int dispatch_width)
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MESA_DEBUG_SOURCE_SHADER_COMPILER,
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MESA_DEBUG_TYPE_OTHER,
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MESA_DEBUG_SEVERITY_NOTIFICATION,
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"FS SIMD%d shader: %d inst, %d loops, "
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"%s SIMD%d shader: %d inst, %d loops, "
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"compacted %d to %d bytes.\n",
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dispatch_width, before_size / 16, loop_count,
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stage_abbrev, dispatch_width, before_size / 16, loop_count,
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before_size, after_size);
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return start_offset;
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@ -1895,7 +1895,7 @@ brw_vs_emit(struct brw_context *brw,
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}
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fs_generator g(brw, mem_ctx, (void *) &c->key, &prog_data->base.base,
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&c->vp->program.Base, v.runtime_check_aads_emit);
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&c->vp->program.Base, v.runtime_check_aads_emit, "VS");
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if (INTEL_DEBUG & DEBUG_VS) {
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char *name = ralloc_asprintf(mem_ctx, "%s vertex shader %d",
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prog->Label ? prog->Label : "unnamed",
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