mesa: check for immutable texture in _mesa_test_texobj_completeness()

One of the points of GL_ARB_texture_storage is to make it impossible
to have malformed mipmap stacks.  If we know the texture object is
immutable, we can skip a bunch of size checking.
This commit is contained in:
Brian Paul 2011-11-03 19:56:51 -06:00
parent b64dc2a275
commit 68c3d21b68

View file

@ -415,10 +415,6 @@ incomplete(struct gl_texture_object *t, const char *fmt, ...)
* The gl_texture_object::Complete flag will be set to GL_TRUE or GL_FALSE
* accordingly.
*
* XXX TODO: For immutable textures (GL_ARB_texture_storage) we can skip
* many of the checks below since we know the mipmap images will have
* consistent sizes.
*
* \param ctx GL context.
* \param t texture object.
*
@ -504,6 +500,15 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
/* Compute _MaxLambda = q - b (see the 1.2 spec) used during mipmapping */
t->_MaxLambda = (GLfloat) (t->_MaxLevel - t->BaseLevel);
if (t->Immutable) {
/* This texture object was created with glTexStorage1/2/3D() so we
* know that all the mipmap levels are the right size and all cube
* map faces are the same size.
* We don't need to do any of the additional checks below.
*/
return;
}
if (t->Target == GL_TEXTURE_CUBE_MAP_ARB) {
/* make sure that all six cube map level 0 images are the same size */
const GLuint w = t->Image[0][baseLevel]->Width2;