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nvk: Drop the sparse alignment back down to 4096
nouveau uses the OS page size which is almost always 4096. The next
patch will make this properly queried but this version is back-portable.
Fixes: 58181b7bbc ("nvk: Bump the sparse alignment requirement on buffers to 64K")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30138>
This commit is contained in:
parent
bccb9fe091
commit
68c06558be
2 changed files with 1 additions and 3 deletions
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@ -701,8 +701,6 @@ spec@arb_shader_texture_lod@execution@arb_shader_texture_lod-texgrad,Fail
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spec@arb_shader_texture_lod@execution@arb_shader_texture_lod-texgradcube,Fail
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spec@arb_shading_language_packing@execution@built-in-functions@fs-packhalf2x16,Fail
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spec@arb_shading_language_packing@execution@built-in-functions@vs-packhalf2x16,Fail
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spec@arb_sparse_buffer@basic,Crash
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spec@arb_sparse_buffer@buffer-data,Crash
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spec@arb_texture_buffer_object@formats (fs- arb),Crash
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spec@arb_texture_buffer_object@formats (fs- arb)@GL_ALPHA16,Fail
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spec@arb_texture_buffer_object@formats (fs- arb)@GL_ALPHA16F_ARB,Fail
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@ -35,7 +35,7 @@
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/* Max size of a bound cbuf */
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#define NVK_MAX_CBUF_SIZE (1u << 16)
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#define NVK_SPARSE_BIND_ALIGN_B (1u << 16)
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#define NVK_SPARSE_BIND_ALIGN_B (1u << 12)
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struct nvk_addr_range {
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uint64_t addr;
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