vbo: allow DrawElementsBaseVertex in display lists

Looks like it was missed originally. The multi version is there already.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97331
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: mesa-stable@lists.freedesktop.org
This commit is contained in:
Ilia Mirkin 2016-08-14 02:28:35 -04:00
parent 561fd226d4
commit 68b64f32e8

View file

@ -1176,8 +1176,8 @@ _save_OBE_DrawArrays(GLenum mode, GLint start, GLsizei count)
* then emitting an indexed prim at runtime.
*/
static void GLAPIENTRY
_save_OBE_DrawElements(GLenum mode, GLsizei count, GLenum type,
const GLvoid * indices)
_save_OBE_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
const GLvoid * indices, GLint basevertex)
{
GET_CURRENT_CONTEXT(ctx);
struct vbo_save_context *save = &vbo_context(ctx)->save;
@ -1214,15 +1214,15 @@ _save_OBE_DrawElements(GLenum mode, GLsizei count, GLenum type,
switch (type) {
case GL_UNSIGNED_BYTE:
for (i = 0; i < count; i++)
CALL_ArrayElement(GET_DISPATCH(), (((GLubyte *) indices)[i]));
CALL_ArrayElement(GET_DISPATCH(), (basevertex + ((GLubyte *) indices)[i]));
break;
case GL_UNSIGNED_SHORT:
for (i = 0; i < count; i++)
CALL_ArrayElement(GET_DISPATCH(), (((GLushort *) indices)[i]));
CALL_ArrayElement(GET_DISPATCH(), (basevertex + ((GLushort *) indices)[i]));
break;
case GL_UNSIGNED_INT:
for (i = 0; i < count; i++)
CALL_ArrayElement(GET_DISPATCH(), (((GLuint *) indices)[i]));
CALL_ArrayElement(GET_DISPATCH(), (basevertex + ((GLuint *) indices)[i]));
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(type)");
@ -1234,6 +1234,13 @@ _save_OBE_DrawElements(GLenum mode, GLsizei count, GLenum type,
_ae_unmap_vbos(ctx);
}
static void GLAPIENTRY
_save_OBE_DrawElements(GLenum mode, GLsizei count, GLenum type,
const GLvoid * indices)
{
_save_OBE_DrawElementsBaseVertex(mode, count, type, indices, 0);
}
static void GLAPIENTRY
_save_OBE_DrawRangeElements(GLenum mode, GLuint start, GLuint end,
@ -1471,6 +1478,7 @@ vbo_initialize_save_dispatch(const struct gl_context *ctx,
{
SET_DrawArrays(exec, _save_OBE_DrawArrays);
SET_DrawElements(exec, _save_OBE_DrawElements);
SET_DrawElementsBaseVertex(exec, _save_OBE_DrawElementsBaseVertex);
SET_DrawRangeElements(exec, _save_OBE_DrawRangeElements);
SET_MultiDrawElementsEXT(exec, _save_OBE_MultiDrawElements);
SET_MultiDrawElementsBaseVertex(exec, _save_OBE_MultiDrawElementsBaseVertex);