radeonsi: don't count unusable vertices to the NGG LDS size

Now we get optimal LDS usage.

Fixes: a23802bcb9 - ac,radeonsi: start adding support for gfx10.3

Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6137>
This commit is contained in:
Marek Olšák 2020-07-30 08:19:48 -04:00
parent 64c741ffb7
commit 68b3e92fef

View file

@ -2027,9 +2027,15 @@ retry_select_mode:
max_gsprims = align(max_gsprims, wavesize);
max_gsprims = MIN2(max_gsprims, max_gsprims_base);
if (gsprim_lds_size)
if (gsprim_lds_size) {
/* Don't count unusable vertices to the LDS size. Those are vertices above
* the maximum number of vertices that can occur in the workgroup,
* which is e.g. max_gsprims * 3 for triangles.
*/
unsigned usable_esverts = MIN2(max_esverts, max_gsprims * max_verts_per_prim);
max_gsprims =
MIN2(max_gsprims, (max_lds_size - max_esverts * esvert_lds_size) / gsprim_lds_size);
MIN2(max_gsprims, (max_lds_size - usable_esverts * esvert_lds_size) / gsprim_lds_size);
}
clamp_gsprims_to_esverts(&max_gsprims, max_esverts, min_verts_per_prim, use_adjacency);
assert(max_esverts >= max_verts_per_prim && max_gsprims >= 1);
} while (orig_max_esverts != max_esverts || orig_max_gsprims != max_gsprims);
@ -2067,7 +2073,9 @@ retry_select_mode:
shader->ngg.prim_amp_factor = prim_amp_factor;
shader->ngg.max_vert_out_per_gs_instance = max_vert_out_per_gs_instance;
shader->gs_info.esgs_ring_size = max_esverts * esvert_lds_size;
/* Don't count unusable vertices. */
shader->gs_info.esgs_ring_size = MIN2(max_esverts, max_gsprims * max_verts_per_prim) *
esvert_lds_size;
shader->ngg.ngg_emit_size = max_gsprims * gsprim_lds_size;
assert(shader->ngg.hw_max_esverts >= min_esverts); /* HW limitation */