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st/mesa: don't try to allocate zero-sized renderbuffers
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=43047 and https://bugs.freedesktop.org/show_bug.cgi?id=43048 Note: This is a candidate for the 7.11 branch. Tested-by: Vinson Lee <vlee@vmware.com> Signed-off-by: Brian Paul <brianp@vmware.com>
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@ -124,6 +124,11 @@ st_renderbuffer_alloc_storage(struct gl_context * ctx,
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pipe_surface_reference( &strb->surface, NULL );
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pipe_resource_reference( &strb->texture, NULL );
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if (width == 0 || height == 0) {
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/* if size is zero, nothing to allocate */
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return GL_TRUE;
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}
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/* Setup new texture template.
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*/
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memset(&template, 0, sizeof(template));
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