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v3d: Remove separate_stencil from v3d_surface
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35288>
This commit is contained in:
parent
46ef49ab55
commit
680b6d0e9b
3 changed files with 30 additions and 40 deletions
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@ -1078,7 +1078,6 @@ v3d_create_surface(struct pipe_context *pctx,
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const struct pipe_surface *surf_tmpl)
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{
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struct v3d_surface *surface = CALLOC_STRUCT(v3d_surface);
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struct v3d_resource *rsc = v3d_resource(ptex);
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if (!surface)
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return NULL;
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@ -1094,23 +1093,12 @@ v3d_create_surface(struct pipe_context *pctx,
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psurf->first_layer = surf_tmpl->first_layer;
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psurf->last_layer = surf_tmpl->last_layer;
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if (rsc->separate_stencil) {
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surface->separate_stencil =
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v3d_create_surface(pctx, &rsc->separate_stencil->base,
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surf_tmpl);
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}
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return &surface->base;
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}
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static void
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v3d_surface_destroy(struct pipe_context *pctx, struct pipe_surface *psurf)
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{
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struct v3d_surface *surf = v3d_surface(psurf);
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if (surf->separate_stencil)
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pipe_surface_reference(&surf->separate_stencil, NULL);
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pipe_resource_reference(&psurf->texture, NULL);
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FREE(psurf);
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}
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@ -50,11 +50,6 @@ struct v3d_resource_slice {
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struct v3d_surface {
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struct pipe_surface base;
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/* If the resource being referenced is separate stencil, then this is
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* the surface to use when reading/writing stencil.
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*/
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struct pipe_surface *separate_stencil;
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};
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struct v3d_resource {
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@ -37,18 +37,27 @@
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#define PIPE_FIRST_COLOR_BUFFER_BIT (ffs(PIPE_CLEAR_COLOR0) - 1)
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static inline enum v3d_tiling_mode
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v3d_surface_get_tiling(struct pipe_surface *psurf)
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v3d_surface_get_tiling(struct pipe_surface *psurf, bool separate_stencil)
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{
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assert(psurf && psurf->texture);
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struct v3d_resource *rsc = v3d_resource(psurf->texture);
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if (separate_stencil) {
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assert(rsc->separate_stencil);
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rsc = rsc->separate_stencil;
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}
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return rsc->slices[psurf->level].tiling;
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}
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static uint32_t
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v3d_surface_get_height_in_ub_or_stride(struct pipe_surface *psurf)
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v3d_surface_get_height_in_ub_or_stride(struct pipe_surface *psurf,
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bool separate_stencil)
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{
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assert(psurf && psurf->texture);
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struct v3d_resource *rsc = v3d_resource(psurf->texture);
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if (separate_stencil) {
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assert(rsc->separate_stencil);
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rsc = rsc->separate_stencil;
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}
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struct v3d_resource_slice *slice = &rsc->slices[psurf->level];
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if (slice->tiling == V3D_TILING_UIF_NO_XOR ||
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@ -65,14 +74,10 @@ static void
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load_general(struct v3d_cl *cl, struct pipe_surface *psurf, int buffer,
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int layer, uint32_t pipe_bit, uint32_t *loads_pending)
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{
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struct v3d_surface *surf = v3d_surface(psurf);
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bool separate_stencil = surf->separate_stencil && buffer == STENCIL;
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if (separate_stencil) {
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psurf = surf->separate_stencil;
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surf = v3d_surface(psurf);
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}
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struct v3d_resource *rsc = v3d_resource(psurf->texture);
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bool separate_stencil = rsc->separate_stencil && buffer == STENCIL;
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if (separate_stencil)
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rsc = rsc->separate_stencil;
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uint32_t layer_offset =
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v3d_layer_offset(&rsc->base, psurf->level,
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@ -82,7 +87,8 @@ load_general(struct v3d_cl *cl, struct pipe_surface *psurf, int buffer,
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load.buffer_to_load = buffer;
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load.address = cl_address(rsc->bo, layer_offset);
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load.memory_format = v3d_surface_get_tiling(psurf);
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load.memory_format = v3d_surface_get_tiling(psurf,
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separate_stencil);
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if (separate_stencil)
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load.input_image_format = V3D_OUTPUT_IMAGE_FORMAT_S8;
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else
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@ -93,7 +99,8 @@ load_general(struct v3d_cl *cl, struct pipe_surface *psurf, int buffer,
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load.r_b_swap = v3d_format_needs_tlb_rb_swap(psurf->format);
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load.force_alpha_1 = util_format_has_alpha1(psurf->format);
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load.height_in_ub_or_stride =
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v3d_surface_get_height_in_ub_or_stride(psurf);
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v3d_surface_get_height_in_ub_or_stride(psurf,
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separate_stencil);
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if (psurf->texture->nr_samples > 1)
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load.decimate_mode = V3D_DECIMATE_MODE_ALL_SAMPLES;
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@ -112,18 +119,14 @@ store_general(struct v3d_job *job,
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uint32_t *stores_pending, bool general_color_clear,
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bool resolve_4x)
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{
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struct v3d_surface *surf = v3d_surface(psurf);
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bool separate_stencil = surf->separate_stencil && buffer == STENCIL;
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if (separate_stencil) {
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psurf = surf->separate_stencil;
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surf = v3d_surface(psurf);
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}
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struct v3d_resource *rsc = v3d_resource(psurf->texture);
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bool separate_stencil = rsc->separate_stencil && buffer == STENCIL;
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if (separate_stencil)
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rsc = rsc->separate_stencil;
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if (stores_pending)
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*stores_pending &= ~pipe_bit;
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struct v3d_resource *rsc = v3d_resource(psurf->texture);
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rsc->writes++;
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rsc->graphics_written = true;
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@ -146,9 +149,11 @@ store_general(struct v3d_job *job,
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psurf->format);
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store.r_b_swap = v3d_format_needs_tlb_rb_swap(psurf->format);
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store.memory_format = v3d_surface_get_tiling(psurf);
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store.memory_format = v3d_surface_get_tiling(psurf,
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separate_stencil);
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store.height_in_ub_or_stride =
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v3d_surface_get_height_in_ub_or_stride(psurf);
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v3d_surface_get_height_in_ub_or_stride(psurf,
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separate_stencil);
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if (psurf->texture->nr_samples > 1) {
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store.decimate_mode = V3D_DECIMATE_MODE_ALL_SAMPLES;
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@ -778,7 +783,8 @@ v3dX(emit_rcl)(struct v3d_job *job)
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UNUSED uint32_t config_pad = 0;
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UNUSED uint32_t clear_pad = 0;
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enum v3d_tiling_mode tiling = v3d_surface_get_tiling(psurf);
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enum v3d_tiling_mode tiling = v3d_surface_get_tiling(psurf,
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false);
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/* XXX: Set the pad for raster. */
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if (tiling == V3D_TILING_UIF_NO_XOR ||
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@ -787,7 +793,8 @@ v3dX(emit_rcl)(struct v3d_job *job)
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uint32_t implicit_padded_height = (align(job->draw_height, uif_block_height) /
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uif_block_height);
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uint32_t padded_height_of_output_image_in_uif_blocks =
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v3d_surface_get_height_in_ub_or_stride(psurf);
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v3d_surface_get_height_in_ub_or_stride(psurf,
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false);
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if (padded_height_of_output_image_in_uif_blocks -
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implicit_padded_height < 15) {
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