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docs: Update egl.html.
Mention that EGL_DRIVERS_PATH should be specified for uninstalled build. Update TODOs.
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1 changed files with 10 additions and 2 deletions
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@ -139,6 +139,10 @@ binaries.</p>
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specified EGL driver to be loaded. It comes in handy when one wants to test a
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specific driver. This variable is ignored for setuid/setgid binaries.</p>
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<p><code>egl_gallium</code> dynamically loads hardware drivers and client API
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modules found in <code>EGL_DRIVERS_PATH</code>. Thus, specifying this variable
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alone is not sufficient for <code>egl_gallium</code> for uninstalled build.</p>
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</li>
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<li><code>EGL_PLATFORM</code>
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@ -291,8 +295,12 @@ should as well lock the display before using it.
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<ul>
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<li>Pass the conformance tests</li>
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<li>Better automatic driver selection: <code>EGL_PLATFORM</code> loads all
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drivers and might eat too much memory.</li>
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<li>Reference counting in main library?</li>
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<li>Mixed use of OpenGL, OpenGL ES 1.1, and OpenGL ES 2.0 is supported. But
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which one of <code>libGL.so</code>, <code>libGLESv1_CM.so</code>, and
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<code>libGLESv2.so</code> should an application link to? Bad things may happen
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when, say, an application is linked to <code>libGLESv2.so</code> and
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<code>libcairo</code>, which is linked to <code>libGL.so</code> instead.</li>
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</ul>
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