mesa/swrast: use one fewer divide in swrast's choose_cube_face also

Same change as for softpipe
This commit is contained in:
Keith Whitwell 2009-08-23 23:50:27 +01:00
parent fd19e8adcd
commit 67d4a5b15c

View file

@ -1905,8 +1905,12 @@ choose_cube_face(const struct gl_texture_object *texObj,
}
}
newCoord[0] = ( sc / ma + 1.0F ) * 0.5F;
newCoord[1] = ( tc / ma + 1.0F ) * 0.5F;
{
const float ima = 1.0F / ma;
newCoord[0] = ( sc * ima + 1.0F ) * 0.5F;
newCoord[1] = ( tc * ima + 1.0F ) * 0.5F;
}
return (const struct gl_texture_image **) texObj->Image[face];
}