mesa: add support for exposing up to GL4.2

Add the 4.0/4.1/4.2 extensions lists to compute_version. A couple of
extensions aren't in mesa yet, so those are marked with 0 until they
become supported.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
Ilia Mirkin 2015-04-23 10:48:47 -04:00
parent 11d2305d7f
commit 67ba388dc0

View file

@ -295,7 +295,51 @@ compute_version(const struct gl_extensions *extensions,
extensions->EXT_texture_swizzle);
/* ARB_sampler_objects is always enabled in mesa */
if (ver_3_3) {
const GLboolean ver_4_0 = (ver_3_3 &&
consts->GLSLVersion >= 400 &&
extensions->ARB_draw_buffers_blend &&
extensions->ARB_draw_indirect &&
extensions->ARB_gpu_shader5 &&
extensions->ARB_gpu_shader_fp64 &&
extensions->ARB_sample_shading &&
0/*extensions->ARB_shader_subroutine*/ &&
extensions->ARB_tessellation_shader &&
extensions->ARB_texture_buffer_object_rgb32 &&
extensions->ARB_texture_cube_map_array &&
extensions->ARB_texture_query_lod &&
extensions->ARB_transform_feedback2 &&
extensions->ARB_transform_feedback3);
const GLboolean ver_4_1 = (ver_4_0 &&
consts->GLSLVersion >= 410 &&
extensions->ARB_ES2_compatibility &&
extensions->ARB_shader_precision &&
0/*extensions->ARB_vertex_attrib_64bit*/ &&
extensions->ARB_viewport_array);
const GLboolean ver_4_2 = (ver_4_1 &&
consts->GLSLVersion >= 420 &&
extensions->ARB_base_instance &&
extensions->ARB_conservative_depth &&
extensions->ARB_internalformat_query &&
extensions->ARB_shader_atomic_counters &&
extensions->ARB_shader_image_load_store &&
extensions->ARB_shading_language_420pack &&
extensions->ARB_shading_language_packing &&
extensions->ARB_texture_compression_bptc &&
extensions->ARB_transform_feedback_instanced);
if (ver_4_2) {
major = 4;
minor = 2;
}
else if (ver_4_1) {
major = 4;
minor = 1;
}
else if (ver_4_0) {
major = 4;
minor = 0;
}
else if (ver_3_3) {
major = 3;
minor = 3;
}