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glsl: Relax qualifier ordering restriction in ES 3.1.
... and allow the "binding" qualifier in ES 3.1 as well.
GLSL ES 3.1 incorporates only a few features from the extension
ARB_shading_language_420pack: the relaxed qualifier ordering
requirements and the binding qualifier.
Cc: "11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit eca846e7ae)
This commit is contained in:
parent
0586c5844f
commit
67b1e7b947
2 changed files with 15 additions and 10 deletions
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@ -948,7 +948,7 @@ parameter_qualifier:
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if (($1.flags.q.in || $1.flags.q.out) && ($2.flags.q.in || $2.flags.q.out))
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_mesa_glsl_error(&@1, state, "duplicate in/out/inout qualifier");
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if (!state->has_420pack() && $2.flags.q.constant)
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if (!state->has_420pack_or_es31() && $2.flags.q.constant)
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_mesa_glsl_error(&@1, state, "in/out/inout must come after const "
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"or precise");
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@ -960,7 +960,7 @@ parameter_qualifier:
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if ($2.precision != ast_precision_none)
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_mesa_glsl_error(&@1, state, "duplicate precision qualifier");
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if (!(state->has_420pack() || state->is_version(420, 310)) &&
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if (!state->has_420pack_or_es31() &&
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$2.flags.i != 0)
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_mesa_glsl_error(&@1, state, "precision qualifiers must come last");
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@ -1482,7 +1482,7 @@ layout_qualifier_id:
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$$.index = $3;
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}
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if ((state->has_420pack() ||
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if ((state->has_420pack_or_es31() ||
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state->has_atomic_counters() ||
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state->has_shader_storage_buffer_objects()) &&
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match_layout_qualifier("binding", $1, state) == 0) {
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@ -1714,7 +1714,7 @@ type_qualifier:
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if ($2.flags.q.invariant)
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_mesa_glsl_error(&@1, state, "duplicate \"invariant\" qualifier");
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if (!state->has_420pack() && $2.flags.q.precise)
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if (!state->has_420pack_or_es31() && $2.flags.q.precise)
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_mesa_glsl_error(&@1, state,
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"\"invariant\" must come after \"precise\"");
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@ -1747,7 +1747,7 @@ type_qualifier:
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if ($2.has_interpolation())
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_mesa_glsl_error(&@1, state, "duplicate interpolation qualifier");
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if (!state->has_420pack() &&
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if (!state->has_420pack_or_es31() &&
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($2.flags.q.precise || $2.flags.q.invariant)) {
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_mesa_glsl_error(&@1, state, "interpolation qualifiers must come "
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"after \"precise\" or \"invariant\"");
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@ -1767,7 +1767,7 @@ type_qualifier:
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* precise qualifiers since these are useful in ARB_separate_shader_objects.
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* There is no clear spec guidance on this either.
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*/
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if (!state->has_420pack() && $2.has_layout())
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if (!state->has_420pack_or_es31() && $2.has_layout())
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_mesa_glsl_error(&@1, state, "duplicate layout(...) qualifiers");
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$$ = $1;
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@ -1785,7 +1785,7 @@ type_qualifier:
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"duplicate auxiliary storage qualifier (centroid or sample)");
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}
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if (!state->has_420pack() &&
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if (!state->has_420pack_or_es31() &&
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($2.flags.q.precise || $2.flags.q.invariant ||
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$2.has_interpolation() || $2.has_layout())) {
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_mesa_glsl_error(&@1, state, "auxiliary storage qualifiers must come "
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@ -1803,7 +1803,7 @@ type_qualifier:
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if ($2.has_storage())
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_mesa_glsl_error(&@1, state, "duplicate storage qualifier");
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if (!state->has_420pack() &&
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if (!state->has_420pack_or_es31() &&
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($2.flags.q.precise || $2.flags.q.invariant || $2.has_interpolation() ||
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$2.has_layout() || $2.has_auxiliary_storage())) {
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_mesa_glsl_error(&@1, state, "storage qualifiers must come after "
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@ -1819,7 +1819,7 @@ type_qualifier:
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if ($2.precision != ast_precision_none)
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_mesa_glsl_error(&@1, state, "duplicate precision qualifier");
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if (!(state->has_420pack() || state->is_version(420, 310)) &&
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if (!(state->has_420pack_or_es31()) &&
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$2.flags.i != 0)
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_mesa_glsl_error(&@1, state, "precision qualifiers must come last");
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@ -2575,7 +2575,7 @@ interface_block:
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{
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ast_interface_block *block = (ast_interface_block *) $2;
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if (!state->has_420pack() && block->layout.has_layout() &&
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if (!state->has_420pack_or_es31() && block->layout.has_layout() &&
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!block->layout.is_default_qualifier) {
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_mesa_glsl_error(&@1, state, "duplicate layout(...) qualifiers");
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YYERROR;
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@ -255,6 +255,11 @@ struct _mesa_glsl_parse_state {
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return ARB_shading_language_420pack_enable || is_version(420, 0);
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}
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bool has_420pack_or_es31() const
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{
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return ARB_shading_language_420pack_enable || is_version(420, 310);
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}
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bool has_compute_shader() const
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{
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return ARB_compute_shader_enable || is_version(430, 310);
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