panfrost: Use panfrost_get_shader_options() in panfrost_build_blit_shader()

We should use Bifrost NIR options when compiling for Bifrost.

Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8963>
This commit is contained in:
Boris Brezillon 2021-02-12 16:51:07 +01:00 committed by Marge Bot
parent 4340f9cf74
commit 678f44447b

View file

@ -51,7 +51,10 @@ panfrost_build_blit_shader(struct panfrost_device *dev,
{
bool is_colour = loc >= FRAG_RESULT_DATA0;
nir_builder _b = nir_builder_init_simple_shader(MESA_SHADER_FRAGMENT, &midgard_nir_options, "pan_blit");
nir_builder _b =
nir_builder_init_simple_shader(MESA_SHADER_FRAGMENT,
panfrost_get_shader_options(dev),
"pan_blit");
nir_builder *b = &_b;
nir_shader *shader = b->shader;