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mesa: default DEPTH_TEXTURE_MODE should be RED in the core profile
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit a6b1a7c0d2)
This commit is contained in:
parent
771b576da6
commit
678ac190a5
8 changed files with 12 additions and 10 deletions
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@ -39,7 +39,7 @@ intelNewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
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if (obj == NULL)
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return NULL;
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_mesa_initialize_texture_object(&obj->base, name, target);
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_mesa_initialize_texture_object(ctx, &obj->base, name, target);
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obj->needs_validate = true;
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@ -39,7 +39,7 @@ intelNewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
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if (obj == NULL)
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return NULL;
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_mesa_initialize_texture_object(&obj->base, name, target);
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_mesa_initialize_texture_object(ctx, &obj->base, name, target);
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obj->needs_validate = true;
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@ -46,7 +46,7 @@ nouveau_texture_new(struct gl_context *ctx, GLuint name, GLenum target)
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{
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struct nouveau_texture *nt = CALLOC_STRUCT(nouveau_texture);
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_mesa_initialize_texture_object(&nt->base, name, target);
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_mesa_initialize_texture_object(ctx, &nt->base, name, target);
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return &nt->base;
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}
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@ -476,7 +476,7 @@ static struct gl_texture_object *r200NewTextureObject(struct gl_context * ctx,
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__FUNCTION__, ctx,
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_mesa_lookup_enum_by_nr(target), t);
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_mesa_initialize_texture_object(&t->base, name, target);
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_mesa_initialize_texture_object(ctx, &t->base, name, target);
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t->base.Sampler.MaxAnisotropy = rmesa->radeon.initialMaxAnisotropy;
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/* Initialize hardware state */
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@ -410,7 +410,7 @@ radeonNewTextureObject( struct gl_context *ctx, GLuint name, GLenum target )
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r100ContextPtr rmesa = R100_CONTEXT(ctx);
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radeonTexObj* t = CALLOC_STRUCT(radeon_tex_obj);
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_mesa_initialize_texture_object(&t->base, name, target);
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_mesa_initialize_texture_object(ctx, &t->base, name, target);
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t->base.Sampler.MaxAnisotropy = rmesa->radeon.initialMaxAnisotropy;
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t->border_fallback = GL_FALSE;
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@ -83,7 +83,7 @@ _mesa_new_texture_object( struct gl_context *ctx, GLuint name, GLenum target )
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struct gl_texture_object *obj;
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(void) ctx;
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obj = MALLOC_STRUCT(gl_texture_object);
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_mesa_initialize_texture_object(obj, name, target);
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_mesa_initialize_texture_object(ctx, obj, name, target);
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return obj;
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}
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@ -95,7 +95,8 @@ _mesa_new_texture_object( struct gl_context *ctx, GLuint name, GLenum target )
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* \param target the texture target
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*/
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void
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_mesa_initialize_texture_object( struct gl_texture_object *obj,
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_mesa_initialize_texture_object( struct gl_context *ctx,
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struct gl_texture_object *obj,
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GLuint name, GLenum target )
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{
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ASSERT(target == 0 ||
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@ -146,7 +147,7 @@ _mesa_initialize_texture_object( struct gl_texture_object *obj,
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obj->Sampler.MaxAnisotropy = 1.0;
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obj->Sampler.CompareMode = GL_NONE; /* ARB_shadow */
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obj->Sampler.CompareFunc = GL_LEQUAL; /* ARB_shadow */
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obj->DepthMode = GL_LUMINANCE;
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obj->DepthMode = ctx->API == API_OPENGL_CORE ? GL_RED : GL_LUMINANCE;
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obj->Sampler.CubeMapSeamless = GL_FALSE;
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obj->Swizzle[0] = GL_RED;
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obj->Swizzle[1] = GL_GREEN;
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@ -50,7 +50,8 @@ extern struct gl_texture_object *
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_mesa_new_texture_object( struct gl_context *ctx, GLuint name, GLenum target );
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extern void
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_mesa_initialize_texture_object( struct gl_texture_object *obj,
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_mesa_initialize_texture_object( struct gl_context *ctx,
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struct gl_texture_object *obj,
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GLuint name, GLenum target );
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extern void
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@ -141,7 +141,7 @@ st_NewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
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struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object);
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DBG("%s\n", __FUNCTION__);
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_mesa_initialize_texture_object(&obj->base, name, target);
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_mesa_initialize_texture_object(ctx, &obj->base, name, target);
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return &obj->base;
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}
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