From 6759320c652fbc69fb74fb97bbcc980d80c5acef Mon Sep 17 00:00:00 2001 From: Mike Blumenkrantz Date: Wed, 29 Jun 2022 19:23:45 -0400 Subject: [PATCH] zink: use a std430 interface for bo types no functional changes but is technically more correct Reviewed-by: Dave Airlie Part-of: --- src/gallium/drivers/zink/zink_compiler.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gallium/drivers/zink/zink_compiler.c b/src/gallium/drivers/zink/zink_compiler.c index 128f1e5f16f..103b7e0ffbe 100644 --- a/src/gallium/drivers/zink/zink_compiler.c +++ b/src/gallium/drivers/zink/zink_compiler.c @@ -2185,7 +2185,7 @@ unbreak_bos(nir_shader *shader, struct zink_shader *zs, bool needs_size) if (shader->num_uniforms && zs->ubos_used & BITFIELD_BIT(0)) { fields[0].type = glsl_array_type(glsl_uint_type(), max_uniform_size * 4, 4); nir_variable *var = nir_variable_create(shader, nir_var_mem_ubo, - glsl_array_type(glsl_struct_type(fields, 1, "struct", false), 1, 0), + glsl_array_type(glsl_interface_type(fields, 1, GLSL_INTERFACE_PACKING_STD430, false, "struct"), 1, 0), "uniform_0"); var->interface_type = var->type; var->data.mode = nir_var_mem_ubo;