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tu: Enable texel buffer / SSBO emulation for known problematic games
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com> Reviewed-by: Emma Anholt <emma@anholt.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41477>
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@ -88,5 +88,20 @@
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<!-- Required for Turnip's GMEM mode running under Unity's Vulkan backend. -->
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<option name="tu_dont_care_as_load" value="true" />
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</application>
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<application name="Marvel's Spider-Man Remastered" executable="Spider-Man.exe">
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<!-- Bad texturing without tu_enable_texel_buffer_emulation -->
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<option name="tu_enable_texel_buffer_emulation" value="true" />
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<!-- From brief testing doesn't require tu_enable_ssbo_emulation -->
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</application>
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<application name="Ratchet and Clank: Rift Apart" executable="RiftApart.exe">
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<!-- Many static object disappear without tu_enable_texel_buffer_emulation -->
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<option name="tu_enable_texel_buffer_emulation" value="true" />
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<!-- All moving objects disappear without tu_enable_ssbo_emulation -->
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<option name="tu_enable_ssbo_emulation" value="true" />
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</application>
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<application name="DOOMEternal" executable="DOOMEternalx64vk.exe">
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<!-- All enemies are invisible without tu_enable_ssbo_emulation -->
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<option name="tu_enable_ssbo_emulation" value="true" />
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</application>
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</device>
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</driconf>
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