nvfx,nv50,nvc0: handle PIPE_CAP_GLSL_FEATURE_LEVEL

This commit is contained in:
Christoph Bumiller 2012-01-29 13:24:11 +01:00
parent 10c85526a2
commit 672ad90f54
3 changed files with 6 additions and 0 deletions

View file

@ -110,6 +110,8 @@ nv50_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
return 1;
case PIPE_CAP_SM3:
return 1;
case PIPE_CAP_GLSL_FEATURE_LEVEL:
return 120;
case PIPE_CAP_MAX_RENDER_TARGETS:
return 8;
case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:

View file

@ -97,6 +97,8 @@ nvc0_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
return 1;
case PIPE_CAP_SM3:
return 1;
case PIPE_CAP_GLSL_FEATURE_LEVEL:
return 150;
case PIPE_CAP_MAX_RENDER_TARGETS:
return 8;
case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:

View file

@ -34,6 +34,8 @@ nvfx_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
case PIPE_CAP_SM3:
/* TODO: >= nv4x support Shader Model 3.0 */
return 0;
case PIPE_CAP_GLSL_FEATURE_LEVEL:
return 120;
case PIPE_CAP_ANISOTROPIC_FILTER:
return 1;
case PIPE_CAP_POINT_SPRITE: