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fix bug in popping texture color table state
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1 changed files with 2 additions and 2 deletions
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@ -1,4 +1,4 @@
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/* $Id: attrib.c,v 1.77 2003/01/26 14:37:15 brianp Exp $ */
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/* $Id: attrib.c,v 1.78 2003/02/05 15:24:28 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -631,7 +631,7 @@ pop_texture_group(GLcontext *ctx, const struct gl_texture_attrib *texAttrib)
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}
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if (ctx->Extensions.SGI_texture_color_table) {
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_mesa_set_enable(ctx, GL_TEXTURE_COLOR_TABLE_SGI,
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texAttrib->Unit[i].ColorTableEnabled);
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unit->ColorTableEnabled);
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}
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_mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, unit->EnvMode);
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_mesa_TexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, unit->EnvColor);
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