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mesa: Set dispatch pointer for glShaderBinary
NOTE: This is a candiate for stable branches Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Eric Anholt <eric@anholt.net>
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@ -1740,6 +1740,7 @@ _mesa_init_shader_dispatch(struct _glapi_table *exec)
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/* GL_ARB_ES2_compatibility */
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SET_ReleaseShaderCompiler(exec, _mesa_ReleaseShaderCompiler);
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SET_GetShaderPrecisionFormat(exec, _mesa_GetShaderPrecisionFormat);
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SET_ShaderBinary(exec, _mesa_ShaderBinary);
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/* GL_ARB_blend_func_extended */
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SET_BindFragDataLocationIndexed(exec, _mesa_BindFragDataLocationIndexed);
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