mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-05 22:38:05 +02:00
i965: Remove the old fragment program code
Now that everything is running through NIR, this is all dead. Reviewed-by: Matt Turner <mattst88@gmail.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
parent
114497afff
commit
66a03a4c4b
3 changed files with 0 additions and 769 deletions
|
|
@ -49,7 +49,6 @@ i965_FILES = \
|
|||
brw_fs.cpp \
|
||||
brw_fs_cse.cpp \
|
||||
brw_fs_dead_code_eliminate.cpp \
|
||||
brw_fs_fp.cpp \
|
||||
brw_fs_generator.cpp \
|
||||
brw_fs.h \
|
||||
brw_fs_live_variables.cpp \
|
||||
|
|
|
|||
|
|
@ -332,29 +332,6 @@ public:
|
|||
void emit_spill(bblock_t *block, fs_inst *inst, fs_reg reg,
|
||||
uint32_t spill_offset, int count);
|
||||
|
||||
void emit_fragment_program_code();
|
||||
void setup_fp_regs();
|
||||
fs_reg get_fp_src_reg(const prog_src_register *src);
|
||||
fs_reg get_fp_dst_reg(const prog_dst_register *dst);
|
||||
void emit_fp_alu1(enum opcode opcode,
|
||||
const struct prog_instruction *fpi,
|
||||
fs_reg dst, fs_reg src);
|
||||
void emit_fp_alu2(enum opcode opcode,
|
||||
const struct prog_instruction *fpi,
|
||||
fs_reg dst, fs_reg src0, fs_reg src1);
|
||||
void emit_fp_scalar_write(const struct prog_instruction *fpi,
|
||||
fs_reg dst, fs_reg src);
|
||||
void emit_fp_scalar_math(enum opcode opcode,
|
||||
const struct prog_instruction *fpi,
|
||||
fs_reg dst, fs_reg src);
|
||||
|
||||
void emit_fp_minmax(const struct prog_instruction *fpi,
|
||||
fs_reg dst, fs_reg src0, fs_reg src1);
|
||||
|
||||
void emit_fp_sop(enum brw_conditional_mod conditional_mod,
|
||||
const struct prog_instruction *fpi,
|
||||
fs_reg dst, fs_reg src0, fs_reg src1, fs_reg one);
|
||||
|
||||
void emit_nir_code();
|
||||
void nir_setup_inputs(nir_shader *shader);
|
||||
void nir_setup_outputs(nir_shader *shader);
|
||||
|
|
@ -472,9 +449,6 @@ public:
|
|||
/** Either BRW_MAX_GRF or GEN7_MRF_HACK_START */
|
||||
unsigned max_grf;
|
||||
|
||||
fs_reg *fp_temp_regs;
|
||||
fs_reg *fp_input_regs;
|
||||
|
||||
fs_reg *nir_locals;
|
||||
fs_reg *nir_globals;
|
||||
fs_reg nir_inputs;
|
||||
|
|
|
|||
|
|
@ -1,742 +0,0 @@
|
|||
/*
|
||||
* Copyright © 2012 Intel Corporation
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the next
|
||||
* paragraph) shall be included in all copies or substantial portions of the
|
||||
* Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
* IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
/** @file brw_fs_fp.cpp
|
||||
*
|
||||
* Implementation of the compiler for GL_ARB_fragment_program shaders on top
|
||||
* of the GLSL compiler backend.
|
||||
*/
|
||||
|
||||
#include "brw_context.h"
|
||||
#include "brw_fs.h"
|
||||
|
||||
void
|
||||
fs_visitor::emit_fp_alu1(enum opcode opcode,
|
||||
const struct prog_instruction *fpi,
|
||||
fs_reg dst, fs_reg src)
|
||||
{
|
||||
for (int i = 0; i < 4; i++) {
|
||||
if (fpi->DstReg.WriteMask & (1 << i))
|
||||
emit(opcode, offset(dst, i), offset(src, i));
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
fs_visitor::emit_fp_alu2(enum opcode opcode,
|
||||
const struct prog_instruction *fpi,
|
||||
fs_reg dst, fs_reg src0, fs_reg src1)
|
||||
{
|
||||
for (int i = 0; i < 4; i++) {
|
||||
if (fpi->DstReg.WriteMask & (1 << i))
|
||||
emit(opcode, offset(dst, i),
|
||||
offset(src0, i), offset(src1, i));
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
fs_visitor::emit_fp_minmax(const prog_instruction *fpi,
|
||||
fs_reg dst, fs_reg src0, fs_reg src1)
|
||||
{
|
||||
enum brw_conditional_mod conditionalmod;
|
||||
if (fpi->Opcode == OPCODE_MIN)
|
||||
conditionalmod = BRW_CONDITIONAL_L;
|
||||
else
|
||||
conditionalmod = BRW_CONDITIONAL_GE;
|
||||
|
||||
for (int i = 0; i < 4; i++) {
|
||||
if (fpi->DstReg.WriteMask & (1 << i)) {
|
||||
emit_minmax(conditionalmod, offset(dst, i),
|
||||
offset(src0, i), offset(src1, i));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
fs_visitor::emit_fp_sop(enum brw_conditional_mod conditional_mod,
|
||||
const struct prog_instruction *fpi,
|
||||
fs_reg dst, fs_reg src0, fs_reg src1,
|
||||
fs_reg one)
|
||||
{
|
||||
for (int i = 0; i < 4; i++) {
|
||||
if (fpi->DstReg.WriteMask & (1 << i)) {
|
||||
fs_inst *inst;
|
||||
|
||||
emit(CMP(reg_null_d, offset(src0, i), offset(src1, i),
|
||||
conditional_mod));
|
||||
|
||||
inst = emit(BRW_OPCODE_SEL, offset(dst, i), one, fs_reg(0.0f));
|
||||
inst->predicate = BRW_PREDICATE_NORMAL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
fs_visitor::emit_fp_scalar_write(const struct prog_instruction *fpi,
|
||||
fs_reg dst, fs_reg src)
|
||||
{
|
||||
for (int i = 0; i < 4; i++) {
|
||||
if (fpi->DstReg.WriteMask & (1 << i))
|
||||
emit(MOV(offset(dst, i), src));
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
fs_visitor::emit_fp_scalar_math(enum opcode opcode,
|
||||
const struct prog_instruction *fpi,
|
||||
fs_reg dst, fs_reg src)
|
||||
{
|
||||
fs_reg temp = vgrf(glsl_type::float_type);
|
||||
emit_math(opcode, temp, src);
|
||||
emit_fp_scalar_write(fpi, dst, temp);
|
||||
}
|
||||
|
||||
void
|
||||
fs_visitor::emit_fragment_program_code()
|
||||
{
|
||||
setup_fp_regs();
|
||||
|
||||
/* Keep a reg with 1.0 around, for reuse by emit_fp_sop so that it can just
|
||||
* be:
|
||||
*
|
||||
* sel.f0 dst 1.0 0.0
|
||||
*
|
||||
* instead of
|
||||
*
|
||||
* mov dst 0.0
|
||||
* mov.f0 dst 1.0
|
||||
*/
|
||||
fs_reg one = vgrf(glsl_type::float_type);
|
||||
emit(MOV(one, fs_reg(1.0f)));
|
||||
|
||||
for (unsigned int insn = 0; insn < prog->NumInstructions; insn++) {
|
||||
const struct prog_instruction *fpi = &prog->Instructions[insn];
|
||||
base_ir = fpi;
|
||||
|
||||
fs_reg dst;
|
||||
fs_reg src[3];
|
||||
|
||||
/* We always emit into a temporary destination register to avoid
|
||||
* aliasing issues.
|
||||
*/
|
||||
dst = vgrf(glsl_type::vec4_type);
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
src[i] = get_fp_src_reg(&fpi->SrcReg[i]);
|
||||
|
||||
switch (fpi->Opcode) {
|
||||
case OPCODE_ABS:
|
||||
src[0].abs = true;
|
||||
src[0].negate = false;
|
||||
emit_fp_alu1(BRW_OPCODE_MOV, fpi, dst, src[0]);
|
||||
break;
|
||||
|
||||
case OPCODE_ADD:
|
||||
emit_fp_alu2(BRW_OPCODE_ADD, fpi, dst, src[0], src[1]);
|
||||
break;
|
||||
|
||||
case OPCODE_CMP:
|
||||
for (int i = 0; i < 4; i++) {
|
||||
if (fpi->DstReg.WriteMask & (1 << i)) {
|
||||
fs_inst *inst;
|
||||
|
||||
emit(CMP(reg_null_f, offset(src[0], i), fs_reg(0.0f),
|
||||
BRW_CONDITIONAL_L));
|
||||
|
||||
inst = emit(BRW_OPCODE_SEL, offset(dst, i),
|
||||
offset(src[1], i), offset(src[2], i));
|
||||
inst->predicate = BRW_PREDICATE_NORMAL;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case OPCODE_COS:
|
||||
emit_fp_scalar_math(SHADER_OPCODE_COS, fpi, dst, src[0]);
|
||||
break;
|
||||
|
||||
case OPCODE_DP2:
|
||||
case OPCODE_DP3:
|
||||
case OPCODE_DP4:
|
||||
case OPCODE_DPH: {
|
||||
fs_reg mul = vgrf(glsl_type::float_type);
|
||||
fs_reg acc = vgrf(glsl_type::float_type);
|
||||
int count;
|
||||
|
||||
switch (fpi->Opcode) {
|
||||
case OPCODE_DP2: count = 2; break;
|
||||
case OPCODE_DP3: count = 3; break;
|
||||
case OPCODE_DP4: count = 4; break;
|
||||
case OPCODE_DPH: count = 3; break;
|
||||
default: unreachable("not reached");
|
||||
}
|
||||
|
||||
emit(MUL(acc, offset(src[0], 0), offset(src[1], 0)));
|
||||
for (int i = 1; i < count; i++) {
|
||||
emit(MUL(mul, offset(src[0], i), offset(src[1], i)));
|
||||
emit(ADD(acc, acc, mul));
|
||||
}
|
||||
|
||||
if (fpi->Opcode == OPCODE_DPH)
|
||||
emit(ADD(acc, acc, offset(src[1], 3)));
|
||||
|
||||
emit_fp_scalar_write(fpi, dst, acc);
|
||||
break;
|
||||
}
|
||||
|
||||
case OPCODE_DST:
|
||||
if (fpi->DstReg.WriteMask & WRITEMASK_X)
|
||||
emit(MOV(dst, fs_reg(1.0f)));
|
||||
if (fpi->DstReg.WriteMask & WRITEMASK_Y) {
|
||||
emit(MUL(offset(dst, 1),
|
||||
offset(src[0], 1), offset(src[1], 1)));
|
||||
}
|
||||
if (fpi->DstReg.WriteMask & WRITEMASK_Z)
|
||||
emit(MOV(offset(dst, 2), offset(src[0], 2)));
|
||||
if (fpi->DstReg.WriteMask & WRITEMASK_W)
|
||||
emit(MOV(offset(dst, 3), offset(src[1], 3)));
|
||||
break;
|
||||
|
||||
case OPCODE_EX2:
|
||||
emit_fp_scalar_math(SHADER_OPCODE_EXP2, fpi, dst, src[0]);
|
||||
break;
|
||||
|
||||
case OPCODE_FLR:
|
||||
emit_fp_alu1(BRW_OPCODE_RNDD, fpi, dst, src[0]);
|
||||
break;
|
||||
|
||||
case OPCODE_FRC:
|
||||
emit_fp_alu1(BRW_OPCODE_FRC, fpi, dst, src[0]);
|
||||
break;
|
||||
|
||||
case OPCODE_KIL: {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
/* In most cases the argument to a KIL will be something like
|
||||
* TEMP[0].wwww, so there's no point in checking whether .w is < 0
|
||||
* 4 times in a row.
|
||||
*/
|
||||
if (i > 0 &&
|
||||
GET_SWZ(fpi->SrcReg[0].Swizzle, i) ==
|
||||
GET_SWZ(fpi->SrcReg[0].Swizzle, i - 1) &&
|
||||
((fpi->SrcReg[0].Negate >> i) & 1) ==
|
||||
((fpi->SrcReg[0].Negate >> (i - 1)) & 1)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
/* Emit an instruction that's predicated on the current
|
||||
* undiscarded pixels, and updates just those pixels to be
|
||||
* turned off.
|
||||
*/
|
||||
fs_inst *cmp = emit(CMP(reg_null_f, offset(src[0], i),
|
||||
fs_reg(0.0f), BRW_CONDITIONAL_GE));
|
||||
cmp->predicate = BRW_PREDICATE_NORMAL;
|
||||
cmp->flag_subreg = 1;
|
||||
|
||||
if (devinfo->gen >= 6)
|
||||
emit_discard_jump();
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case OPCODE_LG2:
|
||||
emit_fp_scalar_math(SHADER_OPCODE_LOG2, fpi, dst, src[0]);
|
||||
break;
|
||||
|
||||
case OPCODE_LIT:
|
||||
/* From the ARB_fragment_program spec:
|
||||
*
|
||||
* tmp = VectorLoad(op0);
|
||||
* if (tmp.x < 0) tmp.x = 0;
|
||||
* if (tmp.y < 0) tmp.y = 0;
|
||||
* if (tmp.w < -(128.0-epsilon)) tmp.w = -(128.0-epsilon);
|
||||
* else if (tmp.w > 128-epsilon) tmp.w = 128-epsilon;
|
||||
* result.x = 1.0;
|
||||
* result.y = tmp.x;
|
||||
* result.z = (tmp.x > 0) ? RoughApproxPower(tmp.y, tmp.w) : 0.0;
|
||||
* result.w = 1.0;
|
||||
*
|
||||
* Note that we don't do the clamping to +/- 128. We didn't in
|
||||
* brw_wm_emit.c either.
|
||||
*/
|
||||
if (fpi->DstReg.WriteMask & WRITEMASK_X)
|
||||
emit(MOV(offset(dst, 0), fs_reg(1.0f)));
|
||||
|
||||
if (fpi->DstReg.WriteMask & WRITEMASK_YZ) {
|
||||
fs_inst *inst;
|
||||
emit(CMP(reg_null_f, offset(src[0], 0), fs_reg(0.0f),
|
||||
BRW_CONDITIONAL_LE));
|
||||
|
||||
if (fpi->DstReg.WriteMask & WRITEMASK_Y) {
|
||||
emit(MOV(offset(dst, 1), offset(src[0], 0)));
|
||||
inst = emit(MOV(offset(dst, 1), fs_reg(0.0f)));
|
||||
inst->predicate = BRW_PREDICATE_NORMAL;
|
||||
}
|
||||
|
||||
if (fpi->DstReg.WriteMask & WRITEMASK_Z) {
|
||||
emit_math(SHADER_OPCODE_POW, offset(dst, 2),
|
||||
offset(src[0], 1), offset(src[0], 3));
|
||||
|
||||
inst = emit(MOV(offset(dst, 2), fs_reg(0.0f)));
|
||||
inst->predicate = BRW_PREDICATE_NORMAL;
|
||||
}
|
||||
}
|
||||
|
||||
if (fpi->DstReg.WriteMask & WRITEMASK_W)
|
||||
emit(MOV(offset(dst, 3), fs_reg(1.0f)));
|
||||
|
||||
break;
|
||||
|
||||
case OPCODE_LRP:
|
||||
for (int i = 0; i < 4; i++) {
|
||||
if (fpi->DstReg.WriteMask & (1 << i)) {
|
||||
fs_reg a = offset(src[0], i);
|
||||
fs_reg y = offset(src[1], i);
|
||||
fs_reg x = offset(src[2], i);
|
||||
emit_lrp(offset(dst, i), x, y, a);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case OPCODE_MAD:
|
||||
for (int i = 0; i < 4; i++) {
|
||||
if (fpi->DstReg.WriteMask & (1 << i)) {
|
||||
if (devinfo->gen >= 6) {
|
||||
emit(MAD(offset(dst, i), offset(src[2], i),
|
||||
offset(src[1], i), offset(src[0], i)));
|
||||
} else {
|
||||
fs_reg temp = vgrf(glsl_type::float_type);
|
||||
emit(MUL(temp, offset(src[0], i), offset(src[1], i)));
|
||||
emit(ADD(offset(dst, i), temp, offset(src[2], i)));
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case OPCODE_MAX:
|
||||
emit_fp_minmax(fpi, dst, src[0], src[1]);
|
||||
break;
|
||||
|
||||
case OPCODE_MOV:
|
||||
emit_fp_alu1(BRW_OPCODE_MOV, fpi, dst, src[0]);
|
||||
break;
|
||||
|
||||
case OPCODE_MIN:
|
||||
emit_fp_minmax(fpi, dst, src[0], src[1]);
|
||||
break;
|
||||
|
||||
case OPCODE_MUL:
|
||||
emit_fp_alu2(BRW_OPCODE_MUL, fpi, dst, src[0], src[1]);
|
||||
break;
|
||||
|
||||
case OPCODE_POW: {
|
||||
fs_reg temp = vgrf(glsl_type::float_type);
|
||||
emit_math(SHADER_OPCODE_POW, temp, src[0], src[1]);
|
||||
emit_fp_scalar_write(fpi, dst, temp);
|
||||
break;
|
||||
}
|
||||
|
||||
case OPCODE_RCP:
|
||||
emit_fp_scalar_math(SHADER_OPCODE_RCP, fpi, dst, src[0]);
|
||||
break;
|
||||
|
||||
case OPCODE_RSQ:
|
||||
emit_fp_scalar_math(SHADER_OPCODE_RSQ, fpi, dst, src[0]);
|
||||
break;
|
||||
|
||||
case OPCODE_SCS:
|
||||
if (fpi->DstReg.WriteMask & WRITEMASK_X) {
|
||||
emit_math(SHADER_OPCODE_COS, offset(dst, 0),
|
||||
offset(src[0], 0));
|
||||
}
|
||||
|
||||
if (fpi->DstReg.WriteMask & WRITEMASK_Y) {
|
||||
emit_math(SHADER_OPCODE_SIN, offset(dst, 1),
|
||||
offset(src[0], 1));
|
||||
}
|
||||
break;
|
||||
|
||||
case OPCODE_SGE:
|
||||
emit_fp_sop(BRW_CONDITIONAL_GE, fpi, dst, src[0], src[1], one);
|
||||
break;
|
||||
|
||||
case OPCODE_SIN:
|
||||
emit_fp_scalar_math(SHADER_OPCODE_SIN, fpi, dst, src[0]);
|
||||
break;
|
||||
|
||||
case OPCODE_SLT:
|
||||
emit_fp_sop(BRW_CONDITIONAL_L, fpi, dst, src[0], src[1], one);
|
||||
break;
|
||||
|
||||
case OPCODE_SUB: {
|
||||
fs_reg neg_src1 = src[1];
|
||||
neg_src1.negate = !src[1].negate;
|
||||
|
||||
emit_fp_alu2(BRW_OPCODE_ADD, fpi, dst, src[0], neg_src1);
|
||||
break;
|
||||
}
|
||||
|
||||
case OPCODE_TEX:
|
||||
case OPCODE_TXB:
|
||||
case OPCODE_TXP: {
|
||||
ir_texture_opcode op;
|
||||
fs_reg lod;
|
||||
fs_reg dpdy;
|
||||
fs_reg coordinate = src[0];
|
||||
fs_reg shadow_c;
|
||||
fs_reg sample_index;
|
||||
fs_reg texel_offset; /* No offsets; leave as BAD_FILE. */
|
||||
|
||||
switch (fpi->Opcode) {
|
||||
case OPCODE_TEX:
|
||||
op = ir_tex;
|
||||
break;
|
||||
case OPCODE_TXP: {
|
||||
op = ir_tex;
|
||||
|
||||
coordinate = vgrf(glsl_type::vec3_type);
|
||||
fs_reg invproj = vgrf(glsl_type::float_type);
|
||||
emit_math(SHADER_OPCODE_RCP, invproj, offset(src[0], 3));
|
||||
for (int i = 0; i < 3; i++) {
|
||||
emit(MUL(offset(coordinate, i),
|
||||
offset(src[0], i), invproj));
|
||||
}
|
||||
break;
|
||||
}
|
||||
case OPCODE_TXB:
|
||||
op = ir_txb;
|
||||
lod = offset(src[0], 3);
|
||||
break;
|
||||
default:
|
||||
unreachable("not reached");
|
||||
}
|
||||
|
||||
int coord_components;
|
||||
switch (fpi->TexSrcTarget) {
|
||||
case TEXTURE_1D_INDEX:
|
||||
coord_components = 1;
|
||||
break;
|
||||
|
||||
case TEXTURE_2D_INDEX:
|
||||
case TEXTURE_1D_ARRAY_INDEX:
|
||||
case TEXTURE_RECT_INDEX:
|
||||
case TEXTURE_EXTERNAL_INDEX:
|
||||
coord_components = 2;
|
||||
break;
|
||||
|
||||
case TEXTURE_3D_INDEX:
|
||||
case TEXTURE_2D_ARRAY_INDEX:
|
||||
coord_components = 3;
|
||||
break;
|
||||
|
||||
case TEXTURE_CUBE_INDEX: {
|
||||
coord_components = 3;
|
||||
|
||||
fs_reg temp = vgrf(glsl_type::float_type);
|
||||
fs_reg cubecoord = vgrf(glsl_type::vec3_type);
|
||||
fs_reg abscoord = coordinate;
|
||||
abscoord.negate = false;
|
||||
abscoord.abs = true;
|
||||
emit_minmax(BRW_CONDITIONAL_GE, temp,
|
||||
offset(abscoord, 0), offset(abscoord, 1));
|
||||
emit_minmax(BRW_CONDITIONAL_GE, temp,
|
||||
temp, offset(abscoord, 2));
|
||||
emit_math(SHADER_OPCODE_RCP, temp, temp);
|
||||
for (int i = 0; i < 3; i++) {
|
||||
emit(MUL(offset(cubecoord, i),
|
||||
offset(coordinate, i), temp));
|
||||
}
|
||||
|
||||
coordinate = cubecoord;
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
unreachable("not reached");
|
||||
}
|
||||
|
||||
if (fpi->TexShadow)
|
||||
shadow_c = offset(coordinate, 2);
|
||||
|
||||
emit_texture(op, glsl_type::vec4_type, coordinate, coord_components,
|
||||
shadow_c, lod, dpdy, 0, sample_index,
|
||||
reg_undef, /* offset */
|
||||
reg_undef, /* mcs */
|
||||
0, /* gather component */
|
||||
false, /* is cube array */
|
||||
fpi->TexSrcTarget == TEXTURE_RECT_INDEX,
|
||||
fpi->TexSrcUnit, fs_reg(fpi->TexSrcUnit),
|
||||
fpi->TexSrcUnit);
|
||||
dst = this->result;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case OPCODE_SWZ:
|
||||
/* Note that SWZ's extended swizzles are handled in the general
|
||||
* get_src_reg() code.
|
||||
*/
|
||||
emit_fp_alu1(BRW_OPCODE_MOV, fpi, dst, src[0]);
|
||||
break;
|
||||
|
||||
case OPCODE_XPD:
|
||||
for (int i = 0; i < 3; i++) {
|
||||
if (fpi->DstReg.WriteMask & (1 << i)) {
|
||||
int i1 = (i + 1) % 3;
|
||||
int i2 = (i + 2) % 3;
|
||||
|
||||
fs_reg temp = vgrf(glsl_type::float_type);
|
||||
fs_reg neg_src1_1 = offset(src[1], i1);
|
||||
neg_src1_1.negate = !neg_src1_1.negate;
|
||||
emit(MUL(temp, offset(src[0], i2), neg_src1_1));
|
||||
emit(MUL(offset(dst, i),
|
||||
offset(src[0], i1), offset(src[1], i2)));
|
||||
emit(ADD(offset(dst, i), offset(dst, i), temp));
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case OPCODE_END:
|
||||
break;
|
||||
|
||||
default:
|
||||
_mesa_problem(ctx, "Unsupported opcode %s in fragment program\n",
|
||||
_mesa_opcode_string(fpi->Opcode));
|
||||
}
|
||||
|
||||
/* To handle saturates, we emit a MOV with a saturate bit, which
|
||||
* optimization should fold into the preceding instructions when safe.
|
||||
*/
|
||||
if (_mesa_num_inst_dst_regs(fpi->Opcode) != 0) {
|
||||
fs_reg real_dst = get_fp_dst_reg(&fpi->DstReg);
|
||||
|
||||
for (int i = 0; i < 4; i++) {
|
||||
if (fpi->DstReg.WriteMask & (1 << i)) {
|
||||
fs_inst *inst = emit(MOV(offset(real_dst, i),
|
||||
offset(dst, i)));
|
||||
inst->saturate = fpi->SaturateMode;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Epilogue:
|
||||
*
|
||||
* Fragment depth has this strange convention of being the .z component of
|
||||
* a vec4. emit_fb_write() wants to see a float value, instead.
|
||||
*/
|
||||
this->current_annotation = "result.depth write";
|
||||
if (frag_depth.file != BAD_FILE) {
|
||||
fs_reg temp = vgrf(glsl_type::float_type);
|
||||
emit(MOV(temp, offset(frag_depth, 2)));
|
||||
frag_depth = temp;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
fs_visitor::setup_fp_regs()
|
||||
{
|
||||
/* PROGRAM_TEMPORARY */
|
||||
int num_temp = prog->NumTemporaries;
|
||||
fp_temp_regs = rzalloc_array(mem_ctx, fs_reg, num_temp);
|
||||
for (int i = 0; i < num_temp; i++)
|
||||
fp_temp_regs[i] = vgrf(glsl_type::vec4_type);
|
||||
|
||||
/* PROGRAM_STATE_VAR etc. */
|
||||
if (dispatch_width == 8) {
|
||||
for (unsigned p = 0;
|
||||
p < prog->Parameters->NumParameters; p++) {
|
||||
for (unsigned int i = 0; i < 4; i++) {
|
||||
stage_prog_data->param[uniforms++] =
|
||||
&prog->Parameters->ParameterValues[p][i];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fp_input_regs = rzalloc_array(mem_ctx, fs_reg, VARYING_SLOT_MAX);
|
||||
for (int i = 0; i < VARYING_SLOT_MAX; i++) {
|
||||
if (prog->InputsRead & BITFIELD64_BIT(i)) {
|
||||
this->current_annotation = ralloc_asprintf(ctx, "interpolate input %d",
|
||||
i);
|
||||
|
||||
switch (i) {
|
||||
case VARYING_SLOT_POS:
|
||||
{
|
||||
assert(stage == MESA_SHADER_FRAGMENT);
|
||||
gl_fragment_program *fp = (gl_fragment_program*) prog;
|
||||
fp_input_regs[i] =
|
||||
*emit_fragcoord_interpolation(fp->PixelCenterInteger,
|
||||
fp->OriginUpperLeft);
|
||||
}
|
||||
break;
|
||||
case VARYING_SLOT_FACE:
|
||||
fp_input_regs[i] = *emit_frontfacing_interpolation();
|
||||
break;
|
||||
default:
|
||||
fp_input_regs[i] = vgrf(glsl_type::vec4_type);
|
||||
emit_general_interpolation(fp_input_regs[i], "fp_input",
|
||||
glsl_type::vec4_type,
|
||||
INTERP_QUALIFIER_NONE,
|
||||
i, false, false);
|
||||
|
||||
if (i == VARYING_SLOT_FOGC) {
|
||||
emit(MOV(offset(fp_input_regs[i], 1), fs_reg(0.0f)));
|
||||
emit(MOV(offset(fp_input_regs[i], 2), fs_reg(0.0f)));
|
||||
emit(MOV(offset(fp_input_regs[i], 3), fs_reg(1.0f)));
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
this->current_annotation = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fs_reg
|
||||
fs_visitor::get_fp_dst_reg(const prog_dst_register *dst)
|
||||
{
|
||||
assert(stage == MESA_SHADER_FRAGMENT);
|
||||
brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
|
||||
|
||||
switch (dst->File) {
|
||||
case PROGRAM_TEMPORARY:
|
||||
return fp_temp_regs[dst->Index];
|
||||
|
||||
case PROGRAM_OUTPUT:
|
||||
if (dst->Index == FRAG_RESULT_DEPTH) {
|
||||
if (frag_depth.file == BAD_FILE)
|
||||
frag_depth = vgrf(glsl_type::vec4_type);
|
||||
return frag_depth;
|
||||
} else if (dst->Index == FRAG_RESULT_COLOR) {
|
||||
if (outputs[0].file == BAD_FILE) {
|
||||
outputs[0] = vgrf(glsl_type::vec4_type);
|
||||
output_components[0] = 4;
|
||||
|
||||
/* Tell emit_fb_writes() to smear fragment.color across all the
|
||||
* color attachments.
|
||||
*/
|
||||
for (int i = 1; i < key->nr_color_regions; i++) {
|
||||
outputs[i] = outputs[0];
|
||||
output_components[i] = output_components[0];
|
||||
}
|
||||
}
|
||||
return outputs[0];
|
||||
} else {
|
||||
int output_index = dst->Index - FRAG_RESULT_DATA0;
|
||||
if (outputs[output_index].file == BAD_FILE) {
|
||||
outputs[output_index] = vgrf(glsl_type::vec4_type);
|
||||
}
|
||||
output_components[output_index] = 4;
|
||||
return outputs[output_index];
|
||||
}
|
||||
|
||||
case PROGRAM_UNDEFINED:
|
||||
return fs_reg();
|
||||
|
||||
default:
|
||||
_mesa_problem(ctx, "bad dst register file: %s\n",
|
||||
_mesa_register_file_name((gl_register_file)dst->File));
|
||||
return vgrf(glsl_type::vec4_type);
|
||||
}
|
||||
}
|
||||
|
||||
fs_reg
|
||||
fs_visitor::get_fp_src_reg(const prog_src_register *src)
|
||||
{
|
||||
struct gl_program_parameter_list *plist = prog->Parameters;
|
||||
|
||||
fs_reg result;
|
||||
|
||||
assert(!src->Abs);
|
||||
|
||||
switch (src->File) {
|
||||
case PROGRAM_UNDEFINED:
|
||||
return fs_reg();
|
||||
case PROGRAM_TEMPORARY:
|
||||
result = fp_temp_regs[src->Index];
|
||||
break;
|
||||
|
||||
case PROGRAM_INPUT:
|
||||
result = fp_input_regs[src->Index];
|
||||
break;
|
||||
|
||||
case PROGRAM_STATE_VAR:
|
||||
case PROGRAM_UNIFORM:
|
||||
case PROGRAM_CONSTANT:
|
||||
/* We actually want to look at the type in the Parameters list for this,
|
||||
* because this lets us upload constant builtin uniforms, as actual
|
||||
* constants.
|
||||
*/
|
||||
switch (plist->Parameters[src->Index].Type) {
|
||||
case PROGRAM_CONSTANT: {
|
||||
result = vgrf(glsl_type::vec4_type);
|
||||
|
||||
for (int i = 0; i < 4; i++) {
|
||||
emit(MOV(offset(result, i),
|
||||
fs_reg(plist->ParameterValues[src->Index][i].f)));
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case PROGRAM_STATE_VAR:
|
||||
case PROGRAM_UNIFORM:
|
||||
result = fs_reg(UNIFORM, src->Index * 4);
|
||||
break;
|
||||
|
||||
default:
|
||||
_mesa_problem(ctx, "bad uniform src register file: %s\n",
|
||||
_mesa_register_file_name((gl_register_file)src->File));
|
||||
return vgrf(glsl_type::vec4_type);
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
_mesa_problem(ctx, "bad src register file: %s\n",
|
||||
_mesa_register_file_name((gl_register_file)src->File));
|
||||
return vgrf(glsl_type::vec4_type);
|
||||
}
|
||||
|
||||
if (src->Swizzle != SWIZZLE_NOOP || src->Negate) {
|
||||
fs_reg unswizzled = result;
|
||||
result = vgrf(glsl_type::vec4_type);
|
||||
for (int i = 0; i < 4; i++) {
|
||||
bool negate = src->Negate & (1 << i);
|
||||
/* The ZERO, ONE, and Negate options are only used for OPCODE_SWZ,
|
||||
* but it costs us nothing to support it.
|
||||
*/
|
||||
int src_swiz = GET_SWZ(src->Swizzle, i);
|
||||
if (src_swiz == SWIZZLE_ZERO) {
|
||||
emit(MOV(offset(result, i), fs_reg(0.0f)));
|
||||
} else if (src_swiz == SWIZZLE_ONE) {
|
||||
emit(MOV(offset(result, i),
|
||||
negate ? fs_reg(-1.0f) : fs_reg(1.0f)));
|
||||
} else {
|
||||
fs_reg src = offset(unswizzled, src_swiz);
|
||||
if (negate)
|
||||
src.negate = !src.negate;
|
||||
emit(MOV(offset(result, i), src));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
Loading…
Add table
Reference in a new issue