mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-27 05:48:12 +02:00
gallium/u_blitter: implement copying from ZS to color and vice versa
This is for drivers that can't map depth and stencil and need to blit them to a color texture for CPU access. This also useful for drivers using separate depth and stencil. Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
This commit is contained in:
parent
13a5e9d685
commit
6686d8a130
5 changed files with 315 additions and 36 deletions
|
|
@ -165,6 +165,12 @@ OP11(SAMP2HND)
|
|||
|
||||
OP12(IMUL_HI)
|
||||
OP12(UMUL_HI)
|
||||
OP13(UBFE)
|
||||
OP11(F2D)
|
||||
OP11(D2F)
|
||||
OP11(U2D)
|
||||
OP11(D2U)
|
||||
OP12(DMUL)
|
||||
|
||||
#undef OP00
|
||||
#undef OP01
|
||||
|
|
|
|||
|
|
@ -102,6 +102,11 @@ struct blitter_context_priv
|
|||
/* FS which outputs an average of all samples. */
|
||||
void *fs_resolve[PIPE_MAX_TEXTURE_TYPES][NUM_RESOLVE_FRAG_SHADERS][2];
|
||||
|
||||
/* FS which unpacks color to ZS or packs ZS to color, matching
|
||||
* the ZS format. See util_blitter_get_color_format_for_zs().
|
||||
*/
|
||||
void *fs_pack_color_zs[TGSI_TEXTURE_COUNT][10];
|
||||
|
||||
/* Blend state. */
|
||||
void *blend[PIPE_MASK_RGBA+1][2]; /**< blend state with writemask */
|
||||
void *blend_clear[GET_CLEAR_BLEND_STATE_IDX(PIPE_CLEAR_COLOR)+1];
|
||||
|
|
@ -523,6 +528,13 @@ void util_blitter_destroy(struct blitter_context *blitter)
|
|||
ctx->delete_fs_state(pipe, ctx->fs_resolve[i][j][f]);
|
||||
}
|
||||
|
||||
for (i = 0; i < ARRAY_SIZE(ctx->fs_pack_color_zs); i++) {
|
||||
for (j = 0; j < ARRAY_SIZE(ctx->fs_pack_color_zs[0]); j++) {
|
||||
if (ctx->fs_pack_color_zs[i][j])
|
||||
ctx->delete_fs_state(pipe, ctx->fs_pack_color_zs[i][j]);
|
||||
}
|
||||
}
|
||||
|
||||
if (ctx->fs_empty)
|
||||
ctx->delete_fs_state(pipe, ctx->fs_empty);
|
||||
if (ctx->fs_write_one_cbuf)
|
||||
|
|
@ -994,6 +1006,44 @@ static void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx,
|
|||
}
|
||||
}
|
||||
|
||||
static inline
|
||||
void *blitter_get_fs_pack_color_zs(struct blitter_context_priv *ctx,
|
||||
enum pipe_texture_target target,
|
||||
unsigned nr_samples,
|
||||
enum pipe_format zs_format,
|
||||
bool dst_is_color)
|
||||
{
|
||||
struct pipe_context *pipe = ctx->base.pipe;
|
||||
enum tgsi_texture_type tgsi_tex =
|
||||
util_pipe_tex_to_tgsi_tex(target, nr_samples);
|
||||
int format_index = zs_format == PIPE_FORMAT_Z24_UNORM_S8_UINT ? 0 :
|
||||
zs_format == PIPE_FORMAT_S8_UINT_Z24_UNORM ? 1 :
|
||||
zs_format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT ? 2 :
|
||||
zs_format == PIPE_FORMAT_Z24X8_UNORM ? 3 :
|
||||
zs_format == PIPE_FORMAT_X8Z24_UNORM ? 4 : -1;
|
||||
|
||||
if (format_index == -1) {
|
||||
assert(0);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/* The first 5 shaders pack ZS to color, the last 5 shaders unpack color
|
||||
* to ZS.
|
||||
*/
|
||||
if (dst_is_color)
|
||||
format_index += 5;
|
||||
|
||||
void **shader = &ctx->fs_pack_color_zs[tgsi_tex][format_index];
|
||||
|
||||
/* Create the fragment shader on-demand. */
|
||||
if (!*shader) {
|
||||
assert(!ctx->cached_all_shaders);
|
||||
*shader = util_make_fs_pack_color_zs(pipe, tgsi_tex, zs_format,
|
||||
dst_is_color);
|
||||
}
|
||||
return *shader;
|
||||
}
|
||||
|
||||
static inline
|
||||
void *blitter_get_fs_texfetch_depth(struct blitter_context_priv *ctx,
|
||||
enum pipe_texture_target target,
|
||||
|
|
@ -1825,34 +1875,33 @@ void util_blitter_blit_generic(struct blitter_context *blitter,
|
|||
enum pipe_texture_target src_target = src->target;
|
||||
unsigned src_samples = src->texture->nr_samples;
|
||||
unsigned dst_samples = dst->texture->nr_samples;
|
||||
bool has_depth, has_stencil, has_color;
|
||||
bool blit_stencil, blit_depth, blit_color;
|
||||
void *sampler_state;
|
||||
const struct util_format_description *src_desc =
|
||||
util_format_description(src->format);
|
||||
const struct util_format_description *dst_desc =
|
||||
util_format_description(dst->format);
|
||||
|
||||
has_color = src_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS &&
|
||||
dst_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS;
|
||||
has_depth = util_format_has_depth(src_desc) &&
|
||||
util_format_has_depth(dst_desc);
|
||||
has_stencil = util_format_has_stencil(src_desc) &&
|
||||
util_format_has_stencil(dst_desc);
|
||||
bool src_has_color = src_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS;
|
||||
bool src_has_depth = util_format_has_depth(src_desc);
|
||||
bool src_has_stencil = util_format_has_stencil(src_desc);
|
||||
|
||||
blit_color = has_color && (mask & PIPE_MASK_RGBA);
|
||||
blit_depth = has_depth && (mask & PIPE_MASK_Z);
|
||||
blit_stencil = has_stencil && (mask & PIPE_MASK_S) &&
|
||||
ctx->has_stencil_export;
|
||||
bool dst_has_color = mask & PIPE_MASK_RGBA &&
|
||||
dst_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS;
|
||||
bool dst_has_depth = mask & PIPE_MASK_Z &&
|
||||
util_format_has_depth(dst_desc);
|
||||
bool dst_has_stencil = ctx->has_stencil_export &&
|
||||
mask & PIPE_MASK_S &&
|
||||
util_format_has_stencil(dst_desc);
|
||||
|
||||
if (!blit_stencil && !blit_depth && !blit_color) {
|
||||
/* Return if there is nothing to do. */
|
||||
if (!dst_has_color && !dst_has_depth && !dst_has_stencil) {
|
||||
return;
|
||||
}
|
||||
|
||||
bool is_scaled = dstbox->width != abs(srcbox->width) ||
|
||||
dstbox->height != abs(srcbox->height);
|
||||
|
||||
if (blit_stencil || !is_scaled)
|
||||
if (src_has_stencil || !is_scaled)
|
||||
filter = PIPE_TEX_FILTER_NEAREST;
|
||||
|
||||
bool use_txf = false;
|
||||
|
|
@ -1900,38 +1949,65 @@ void util_blitter_blit_generic(struct blitter_context *blitter,
|
|||
blitter_check_saved_fb_state(ctx);
|
||||
blitter_disable_render_cond(ctx);
|
||||
|
||||
if (blit_depth || blit_stencil) {
|
||||
/* Blend, DSA, fragment shader. */
|
||||
if (dst_has_depth && dst_has_stencil) {
|
||||
pipe->bind_blend_state(pipe, ctx->blend[0][0]);
|
||||
|
||||
if (blit_depth && blit_stencil) {
|
||||
pipe->bind_depth_stencil_alpha_state(pipe,
|
||||
ctx->dsa_write_depth_stencil);
|
||||
pipe->bind_depth_stencil_alpha_state(pipe,
|
||||
ctx->dsa_write_depth_stencil);
|
||||
if (src_has_color) {
|
||||
assert(use_txf);
|
||||
ctx->bind_fs_state(pipe,
|
||||
blitter_get_fs_texfetch_depthstencil(ctx, src_target,
|
||||
src_samples, use_txf));
|
||||
} else if (blit_depth) {
|
||||
pipe->bind_depth_stencil_alpha_state(pipe,
|
||||
ctx->dsa_write_depth_keep_stencil);
|
||||
blitter_get_fs_pack_color_zs(ctx, src_target,
|
||||
src_samples, dst->format, false));
|
||||
} else {
|
||||
ctx->bind_fs_state(pipe,
|
||||
blitter_get_fs_texfetch_depth(ctx, src_target,
|
||||
src_samples, use_txf));
|
||||
} else { /* is_stencil */
|
||||
pipe->bind_depth_stencil_alpha_state(pipe,
|
||||
ctx->dsa_keep_depth_write_stencil);
|
||||
ctx->bind_fs_state(pipe,
|
||||
blitter_get_fs_texfetch_stencil(ctx, src_target,
|
||||
src_samples, use_txf));
|
||||
blitter_get_fs_texfetch_depthstencil(ctx, src_target,
|
||||
src_samples, use_txf));
|
||||
}
|
||||
} else if (dst_has_depth) {
|
||||
pipe->bind_blend_state(pipe, ctx->blend[0][0]);
|
||||
pipe->bind_depth_stencil_alpha_state(pipe,
|
||||
ctx->dsa_write_depth_keep_stencil);
|
||||
if (src_has_color &&
|
||||
(src->format == PIPE_FORMAT_R32_UINT ||
|
||||
src->format == PIPE_FORMAT_R32G32_UINT)) {
|
||||
assert(use_txf);
|
||||
ctx->bind_fs_state(pipe,
|
||||
blitter_get_fs_pack_color_zs(ctx, src_target,
|
||||
src_samples, dst->format, false));
|
||||
} else {
|
||||
ctx->bind_fs_state(pipe,
|
||||
blitter_get_fs_texfetch_depth(ctx, src_target,
|
||||
src_samples, use_txf));
|
||||
}
|
||||
} else if (dst_has_stencil) {
|
||||
pipe->bind_blend_state(pipe, ctx->blend[0][0]);
|
||||
pipe->bind_depth_stencil_alpha_state(pipe,
|
||||
ctx->dsa_keep_depth_write_stencil);
|
||||
|
||||
assert(src_has_stencil); /* unpacking from color is unsupported */
|
||||
ctx->bind_fs_state(pipe,
|
||||
blitter_get_fs_texfetch_stencil(ctx, src_target,
|
||||
src_samples, use_txf));
|
||||
} else {
|
||||
unsigned colormask = mask & PIPE_MASK_RGBA;
|
||||
|
||||
pipe->bind_blend_state(pipe, ctx->blend[colormask][alpha_blend]);
|
||||
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
|
||||
ctx->bind_fs_state(pipe,
|
||||
|
||||
if (src_has_depth &&
|
||||
(dst->format == PIPE_FORMAT_R32_UINT ||
|
||||
dst->format == PIPE_FORMAT_R32G32_UINT)) {
|
||||
assert(use_txf);
|
||||
ctx->bind_fs_state(pipe,
|
||||
blitter_get_fs_pack_color_zs(ctx, src_target,
|
||||
src_samples, src->format, true));
|
||||
} else {
|
||||
ctx->bind_fs_state(pipe,
|
||||
blitter_get_fs_texfetch_col(ctx, src->format, dst->format, src_target,
|
||||
src_samples, dst_samples, filter,
|
||||
use_txf));
|
||||
}
|
||||
}
|
||||
|
||||
/* Set the linear filter only for scaled color non-MSAA blits. */
|
||||
|
|
@ -1950,7 +2026,8 @@ void util_blitter_blit_generic(struct blitter_context *blitter,
|
|||
}
|
||||
|
||||
/* Set samplers. */
|
||||
if (blit_depth && blit_stencil) {
|
||||
if (src_has_depth && src_has_stencil &&
|
||||
(dst_has_color || (dst_has_depth && dst_has_stencil))) {
|
||||
/* Setup two samplers, one for depth and the other one for stencil. */
|
||||
struct pipe_sampler_view templ;
|
||||
struct pipe_sampler_view *views[2];
|
||||
|
|
@ -1967,7 +2044,7 @@ void util_blitter_blit_generic(struct blitter_context *blitter,
|
|||
pipe->bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0, 2, samplers);
|
||||
|
||||
pipe_sampler_view_reference(&views[1], NULL);
|
||||
} else if (blit_stencil) {
|
||||
} else if (src_has_stencil && dst_has_stencil) {
|
||||
/* Set a stencil-only sampler view for it not to sample depth instead. */
|
||||
struct pipe_sampler_view templ;
|
||||
struct pipe_sampler_view *view;
|
||||
|
|
@ -1996,7 +2073,7 @@ void util_blitter_blit_generic(struct blitter_context *blitter,
|
|||
blitter_set_common_draw_rect_state(ctx, scissor != NULL, dst_samples > 1);
|
||||
|
||||
do_blits(ctx, dst, dstbox, src, src_width0, src_height0,
|
||||
srcbox, blit_depth || blit_stencil, use_txf);
|
||||
srcbox, dst_has_depth || dst_has_stencil, use_txf);
|
||||
|
||||
util_blitter_restore_vertex_states(blitter);
|
||||
util_blitter_restore_fragment_states(blitter);
|
||||
|
|
|
|||
|
|
@ -597,6 +597,35 @@ void util_blitter_restore_fb_state(struct blitter_context *blitter);
|
|||
void util_blitter_restore_textures(struct blitter_context *blitter);
|
||||
void util_blitter_restore_constant_buffer_state(struct blitter_context *blitter);
|
||||
|
||||
/* These are supported combinations of blits from ZS to color and vice versa.
|
||||
* The blitter will do the packing/unpacking of depth and stencil
|
||||
* in the fragment shader.
|
||||
*/
|
||||
static inline enum pipe_format
|
||||
util_blitter_get_color_format_for_zs(enum pipe_format format)
|
||||
{
|
||||
switch (format) {
|
||||
case PIPE_FORMAT_Z16_UNORM:
|
||||
return PIPE_FORMAT_R16_UNORM;
|
||||
|
||||
case PIPE_FORMAT_Z32_FLOAT:
|
||||
return PIPE_FORMAT_R32_FLOAT;
|
||||
|
||||
case PIPE_FORMAT_Z24_UNORM_S8_UINT:
|
||||
case PIPE_FORMAT_Z24X8_UNORM:
|
||||
case PIPE_FORMAT_S8_UINT_Z24_UNORM:
|
||||
case PIPE_FORMAT_X8Z24_UNORM:
|
||||
return PIPE_FORMAT_R32_UINT;
|
||||
|
||||
case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
|
||||
return PIPE_FORMAT_R32G32_UINT;
|
||||
|
||||
case PIPE_FORMAT_Z32_UNORM:
|
||||
default:
|
||||
assert(0);
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -895,3 +895,164 @@ util_make_geometry_passthrough_shader(struct pipe_context *pipe,
|
|||
return ureg_create_shader_and_destroy(ureg, pipe);
|
||||
}
|
||||
|
||||
/**
|
||||
* Blit from color to ZS or from ZS to color in a manner that is equivalent
|
||||
* to memcpy.
|
||||
*
|
||||
* Color is either R32_UINT (for Z24S8 / S8Z24) or R32G32_UINT (Z32_S8X24).
|
||||
*
|
||||
* Depth and stencil samplers are used to load depth and stencil,
|
||||
* and they are packed and the result is written to a color output.
|
||||
* OR
|
||||
* A color sampler is used to load a color value, which is unpacked and
|
||||
* written to depth and stencil shader outputs.
|
||||
*/
|
||||
void *
|
||||
util_make_fs_pack_color_zs(struct pipe_context *pipe,
|
||||
enum tgsi_texture_type tex_target,
|
||||
enum pipe_format zs_format,
|
||||
bool dst_is_color)
|
||||
{
|
||||
struct ureg_program *ureg;
|
||||
struct ureg_src depth_sampler, stencil_sampler, color_sampler, coord;
|
||||
struct ureg_dst out, depth, depth_x, stencil, out_depth, out_stencil, color;
|
||||
|
||||
assert(zs_format == PIPE_FORMAT_Z24_UNORM_S8_UINT || /* color is R32_UINT */
|
||||
zs_format == PIPE_FORMAT_S8_UINT_Z24_UNORM || /* color is R32_UINT */
|
||||
zs_format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT || /* color is R32G32_UINT */
|
||||
zs_format == PIPE_FORMAT_Z24X8_UNORM || /* color is R32_UINT */
|
||||
zs_format == PIPE_FORMAT_X8Z24_UNORM); /* color is R32_UINT */
|
||||
|
||||
bool has_stencil = zs_format != PIPE_FORMAT_Z24X8_UNORM &&
|
||||
zs_format != PIPE_FORMAT_X8Z24_UNORM;
|
||||
bool is_z24 = zs_format != PIPE_FORMAT_Z32_FLOAT_S8X24_UINT;
|
||||
bool z24_is_high = zs_format == PIPE_FORMAT_S8_UINT_Z24_UNORM ||
|
||||
zs_format == PIPE_FORMAT_X8Z24_UNORM;
|
||||
|
||||
ureg = ureg_create(PIPE_SHADER_FRAGMENT);
|
||||
if (!ureg)
|
||||
return NULL;
|
||||
|
||||
coord = ureg_DECL_fs_input(ureg, TGSI_SEMANTIC_GENERIC, 0,
|
||||
TGSI_INTERPOLATE_LINEAR);
|
||||
|
||||
if (dst_is_color) {
|
||||
/* Load depth. */
|
||||
depth_sampler = ureg_DECL_sampler(ureg, 0);
|
||||
ureg_DECL_sampler_view(ureg, 0, tex_target,
|
||||
TGSI_RETURN_TYPE_FLOAT,
|
||||
TGSI_RETURN_TYPE_FLOAT,
|
||||
TGSI_RETURN_TYPE_FLOAT,
|
||||
TGSI_RETURN_TYPE_FLOAT);
|
||||
|
||||
depth = ureg_DECL_temporary(ureg);
|
||||
depth_x = ureg_writemask(depth, TGSI_WRITEMASK_X);
|
||||
ureg_load_tex(ureg, depth_x, coord, depth_sampler, tex_target, true, true);
|
||||
|
||||
/* Pack to Z24. */
|
||||
if (is_z24) {
|
||||
double imm = 0xffffff;
|
||||
struct ureg_src imm_f64 = ureg_DECL_immediate_f64(ureg, &imm, 2);
|
||||
struct ureg_dst tmp_xy = ureg_writemask(ureg_DECL_temporary(ureg),
|
||||
TGSI_WRITEMASK_XY);
|
||||
|
||||
ureg_F2D(ureg, tmp_xy, ureg_src(depth));
|
||||
ureg_DMUL(ureg, tmp_xy, ureg_src(tmp_xy), imm_f64);
|
||||
ureg_D2U(ureg, depth_x, ureg_src(tmp_xy));
|
||||
|
||||
if (z24_is_high)
|
||||
ureg_SHL(ureg, depth_x, ureg_src(depth), ureg_imm1u(ureg, 8));
|
||||
else
|
||||
ureg_AND(ureg, depth_x, ureg_src(depth), ureg_imm1u(ureg, 0xffffff));
|
||||
}
|
||||
|
||||
if (has_stencil) {
|
||||
/* Load stencil. */
|
||||
stencil_sampler = ureg_DECL_sampler(ureg, 1);
|
||||
ureg_DECL_sampler_view(ureg, 0, tex_target,
|
||||
TGSI_RETURN_TYPE_UINT,
|
||||
TGSI_RETURN_TYPE_UINT,
|
||||
TGSI_RETURN_TYPE_UINT,
|
||||
TGSI_RETURN_TYPE_UINT);
|
||||
|
||||
stencil = ureg_writemask(ureg_DECL_temporary(ureg), TGSI_WRITEMASK_X);
|
||||
ureg_load_tex(ureg, stencil, coord, stencil_sampler, tex_target,
|
||||
true, true);
|
||||
|
||||
/* Pack stencil into depth. */
|
||||
if (is_z24) {
|
||||
if (!z24_is_high)
|
||||
ureg_SHL(ureg, stencil, ureg_src(stencil), ureg_imm1u(ureg, 24));
|
||||
|
||||
ureg_OR(ureg, depth_x, ureg_src(depth), ureg_src(stencil));
|
||||
}
|
||||
}
|
||||
|
||||
out = ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, 0);
|
||||
|
||||
if (is_z24) {
|
||||
ureg_MOV(ureg, ureg_writemask(out, TGSI_WRITEMASK_X), ureg_src(depth));
|
||||
} else {
|
||||
/* Z32_S8X24 */
|
||||
ureg_MOV(ureg, ureg_writemask(depth, TGSI_WRITEMASK_Y),
|
||||
ureg_scalar(ureg_src(stencil), TGSI_SWIZZLE_X));
|
||||
ureg_MOV(ureg, ureg_writemask(out, TGSI_WRITEMASK_XY), ureg_src(depth));
|
||||
}
|
||||
} else {
|
||||
color_sampler = ureg_DECL_sampler(ureg, 0);
|
||||
ureg_DECL_sampler_view(ureg, 0, tex_target,
|
||||
TGSI_RETURN_TYPE_UINT,
|
||||
TGSI_RETURN_TYPE_UINT,
|
||||
TGSI_RETURN_TYPE_UINT,
|
||||
TGSI_RETURN_TYPE_UINT);
|
||||
|
||||
color = ureg_DECL_temporary(ureg);
|
||||
ureg_load_tex(ureg, color, coord, color_sampler, tex_target, true, true);
|
||||
|
||||
depth = ureg_writemask(ureg_DECL_temporary(ureg), TGSI_WRITEMASK_X);
|
||||
stencil = ureg_writemask(ureg_DECL_temporary(ureg), TGSI_WRITEMASK_X);
|
||||
|
||||
if (is_z24) {
|
||||
double imm = 1.0 / 0xffffff;
|
||||
struct ureg_src imm_f64 = ureg_DECL_immediate_f64(ureg, &imm, 2);
|
||||
struct ureg_dst tmp_xy = ureg_writemask(ureg_DECL_temporary(ureg),
|
||||
TGSI_WRITEMASK_XY);
|
||||
|
||||
ureg_UBFE(ureg, depth, ureg_src(color),
|
||||
ureg_imm1u(ureg, z24_is_high ? 8 : 0),
|
||||
ureg_imm1u(ureg, 24));
|
||||
ureg_U2D(ureg, tmp_xy, ureg_src(depth));
|
||||
ureg_DMUL(ureg, tmp_xy, ureg_src(tmp_xy), imm_f64);
|
||||
ureg_D2F(ureg, depth, ureg_src(tmp_xy));
|
||||
} else {
|
||||
/* depth = color.x; (Z32_S8X24) */
|
||||
ureg_MOV(ureg, depth, ureg_src(color));
|
||||
}
|
||||
|
||||
out_depth = ureg_DECL_output(ureg, TGSI_SEMANTIC_POSITION, 0);
|
||||
ureg_MOV(ureg, ureg_writemask(out_depth, TGSI_WRITEMASK_Z),
|
||||
ureg_scalar(ureg_src(depth), TGSI_SWIZZLE_X));
|
||||
|
||||
if (has_stencil) {
|
||||
if (is_z24) {
|
||||
ureg_UBFE(ureg, stencil, ureg_src(color),
|
||||
ureg_imm1u(ureg, z24_is_high ? 0 : 24),
|
||||
ureg_imm1u(ureg, 8));
|
||||
} else {
|
||||
/* stencil = color.y[0:7]; (Z32_S8X24) */
|
||||
ureg_UBFE(ureg, stencil,
|
||||
ureg_scalar(ureg_src(color), TGSI_SWIZZLE_Y),
|
||||
ureg_imm1u(ureg, 0),
|
||||
ureg_imm1u(ureg, 8));
|
||||
}
|
||||
|
||||
out_stencil = ureg_DECL_output(ureg, TGSI_SEMANTIC_STENCIL, 0);
|
||||
ureg_MOV(ureg, ureg_writemask(out_stencil, TGSI_WRITEMASK_Y),
|
||||
ureg_scalar(ureg_src(stencil), TGSI_SWIZZLE_X));
|
||||
}
|
||||
}
|
||||
|
||||
ureg_END(ureg);
|
||||
|
||||
return ureg_create_shader_and_destroy(ureg, pipe);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -153,6 +153,12 @@ util_make_geometry_passthrough_shader(struct pipe_context *pipe,
|
|||
const ubyte *semantic_names,
|
||||
const ubyte *semantic_indexes);
|
||||
|
||||
void *
|
||||
util_make_fs_pack_color_zs(struct pipe_context *pipe,
|
||||
enum tgsi_texture_type tex_target,
|
||||
enum pipe_format zs_format,
|
||||
bool dst_is_color);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue