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panfrost: don't try to emit varying shader stats on v12+
On v12+, IDVS no longer has separate position and varying variants, so we only need to emit stats for one binary. Attempting to emit stats for the nonexistent varying shader breaks shader-db. Fixes:7819b103fa("pan/bi: Add support for IDVS2 on Avalon") Signed-off-by: Olivia Lee <olivia.lee@collabora.com> Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com> Reviewed-by: Eric R. Smith <eric.smith@collabora.com> (cherry picked from commit31ddfe26eb) Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40979>
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6c5ec9424d
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2 changed files with 3 additions and 2 deletions
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@ -2464,7 +2464,7 @@
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"description": "panfrost: don't try to emit varying shader stats on v12+",
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"nominated": true,
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"nomination_type": 2,
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"resolution": 0,
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"resolution": 1,
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"main_sha": null,
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"because_sha": "7819b103fa70b79e4f3de5b8a2bf6705ecacca9c",
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"notes": null
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@ -220,7 +220,8 @@ panfrost_shader_compile(struct panfrost_screen *screen, const nir_shader *ir,
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/* Report stats only if we really got the shader compiled */
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if (out->binary.size > 0) {
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if (s->info.stage == MESA_SHADER_VERTEX && out->info.vs.idvs) {
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if (s->info.stage == MESA_SHADER_VERTEX &&
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out->info.vs.secondary_offset) {
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pan_stats_util_debug(dbg, "MESA_SHADER_POSITION",
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&out->info.stats);
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pan_stats_util_debug(dbg, "MESA_SHADER_VERTEX",
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