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glsl: Fix constant evaluation of the rcp op.
Will avoid a regression in a future commit that introduces some additional rcp operations. According to the GLSL 4.10 specification: "Dividing by 0 results in the appropriately signed IEEE Inf." Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Juan A. Suarez Romero <jasuarez@igalia.com>
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@ -422,7 +422,7 @@ ir_expression_operation = [
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operation("neg", 1, source_types=numeric_types, c_expression={'u': "-((int) {src0})", 'default': "-{src0}"}),
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operation("abs", 1, source_types=signed_numeric_types, c_expression={'i': "{src0} < 0 ? -{src0} : {src0}", 'f': "fabsf({src0})", 'd': "fabs({src0})", 'i64': "{src0} < 0 ? -{src0} : {src0}"}),
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operation("sign", 1, source_types=signed_numeric_types, c_expression={'i': "({src0} > 0) - ({src0} < 0)", 'f': "float(({src0} > 0.0F) - ({src0} < 0.0F))", 'd': "double(({src0} > 0.0) - ({src0} < 0.0))", 'i64': "({src0} > 0) - ({src0} < 0)"}),
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operation("rcp", 1, source_types=real_types, c_expression={'f': "{src0} != 0.0F ? 1.0F / {src0} : 0.0F", 'd': "{src0} != 0.0 ? 1.0 / {src0} : 0.0"}),
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operation("rcp", 1, source_types=real_types, c_expression={'f': "1.0F / {src0}", 'd': "1.0 / {src0}"}),
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operation("rsq", 1, source_types=real_types, c_expression={'f': "1.0F / sqrtf({src0})", 'd': "1.0 / sqrt({src0})"}),
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operation("sqrt", 1, source_types=real_types, c_expression={'f': "sqrtf({src0})", 'd': "sqrt({src0})"}),
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operation("exp", 1, source_types=(float_type,), c_expression="expf({src0})"), # Log base e on gentype
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