mesa: Track a gl_format for the texture buffer format.

There was a function full of unused mappings from the GLenum to
datatype/comps, but that wasn't all the information a driver would
want, which includes the other fields that a gl_format has.  Given
that all the texture buffer formats were represented in gl_format,
just use that as our description.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Eric Anholt 2012-03-27 10:29:04 -07:00
parent dcf42dbd06
commit 664355f05b
3 changed files with 76 additions and 168 deletions

View file

@ -1329,6 +1329,8 @@ struct gl_texture_object
/** GL_ARB_texture_buffer_object */
struct gl_buffer_object *BufferObject;
GLenum BufferObjectFormat;
/** Equivalent Mesa format for BufferObjectFormat. */
gl_format _BufferObjectFormat;
/** GL_OES_EGL_image_external */
GLint RequiredTextureImageUnits;

View file

@ -3746,228 +3746,132 @@ _mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
width, height, depth, format, imageSize, data);
}
/**
* Helper for glTexBuffer(). Check if internalFormat is legal. If so,
* return the basic data type and number of components for the format.
* \param return GL_TRUE if internalFormat is legal, GL_FALSE otherwise
*/
static GLboolean
get_sized_format_info(const struct gl_context *ctx, GLenum internalFormat,
GLenum *datatype, GLuint *components)
static gl_format
get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
{
switch (internalFormat) {
case GL_ALPHA8:
*datatype = GL_UNSIGNED_BYTE;
*components = 1;
break;
return MESA_FORMAT_A8;
case GL_ALPHA16:
*datatype = GL_UNSIGNED_SHORT;
*components = 1;
break;
return MESA_FORMAT_A16;
case GL_ALPHA16F_ARB:
*datatype = GL_HALF_FLOAT;
*components = 1;
break;
return MESA_FORMAT_ALPHA_FLOAT16;
case GL_ALPHA32F_ARB:
*datatype = GL_FLOAT;
*components = 1;
break;
return MESA_FORMAT_ALPHA_FLOAT32;
case GL_ALPHA8I_EXT:
*datatype = GL_BYTE;
*components = 1;
break;
return MESA_FORMAT_ALPHA_INT8;
case GL_ALPHA16I_EXT:
*datatype = GL_SHORT;
*components = 1;
break;
return MESA_FORMAT_ALPHA_INT16;
case GL_ALPHA32I_EXT:
*datatype = GL_INT;
*components = 1;
break;
return MESA_FORMAT_ALPHA_INT32;
case GL_ALPHA8UI_EXT:
*datatype = GL_UNSIGNED_BYTE;
*components = 1;
break;
return MESA_FORMAT_ALPHA_UINT8;
case GL_ALPHA16UI_EXT:
*datatype = GL_UNSIGNED_SHORT;
*components = 1;
break;
return MESA_FORMAT_ALPHA_UINT16;
case GL_ALPHA32UI_EXT:
*datatype = GL_UNSIGNED_INT;
*components = 1;
break;
return MESA_FORMAT_ALPHA_UINT32;
case GL_LUMINANCE8:
*datatype = GL_UNSIGNED_BYTE;
*components = 1;
break;
return MESA_FORMAT_L8;
case GL_LUMINANCE16:
*datatype = GL_UNSIGNED_SHORT;
*components = 1;
break;
return MESA_FORMAT_L16;
case GL_LUMINANCE16F_ARB:
*datatype = GL_HALF_FLOAT;
*components = 1;
break;
return MESA_FORMAT_LUMINANCE_FLOAT16;
case GL_LUMINANCE32F_ARB:
*datatype = GL_FLOAT;
*components = 1;
break;
return MESA_FORMAT_LUMINANCE_FLOAT32;
case GL_LUMINANCE8I_EXT:
*datatype = GL_BYTE;
*components = 1;
break;
return MESA_FORMAT_LUMINANCE_INT8;
case GL_LUMINANCE16I_EXT:
*datatype = GL_SHORT;
*components = 1;
break;
return MESA_FORMAT_LUMINANCE_INT16;
case GL_LUMINANCE32I_EXT:
*datatype = GL_INT;
*components = 1;
break;
return MESA_FORMAT_LUMINANCE_INT32;
case GL_LUMINANCE8UI_EXT:
*datatype = GL_UNSIGNED_BYTE;
*components = 1;
break;
return MESA_FORMAT_LUMINANCE_UINT8;
case GL_LUMINANCE16UI_EXT:
*datatype = GL_UNSIGNED_SHORT;
*components = 1;
break;
return MESA_FORMAT_LUMINANCE_UINT16;
case GL_LUMINANCE32UI_EXT:
*datatype = GL_UNSIGNED_INT;
*components = 1;
break;
return MESA_FORMAT_LUMINANCE_UINT32;
case GL_LUMINANCE8_ALPHA8:
*datatype = GL_UNSIGNED_BYTE;
*components = 2;
break;
return MESA_FORMAT_AL88;
case GL_LUMINANCE16_ALPHA16:
*datatype = GL_UNSIGNED_SHORT;
*components = 2;
break;
return MESA_FORMAT_AL1616;
case GL_LUMINANCE_ALPHA16F_ARB:
*datatype = GL_HALF_FLOAT;
*components = 2;
break;
return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16;
case GL_LUMINANCE_ALPHA32F_ARB:
*datatype = GL_FLOAT;
*components = 2;
break;
return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32;
case GL_LUMINANCE_ALPHA8I_EXT:
*datatype = GL_BYTE;
*components = 2;
break;
return MESA_FORMAT_LUMINANCE_ALPHA_INT8;
case GL_LUMINANCE_ALPHA16I_EXT:
*datatype = GL_SHORT;
*components = 2;
break;
return MESA_FORMAT_LUMINANCE_ALPHA_INT8;
case GL_LUMINANCE_ALPHA32I_EXT:
*datatype = GL_INT;
*components = 2;
break;
return MESA_FORMAT_LUMINANCE_ALPHA_INT16;
case GL_LUMINANCE_ALPHA8UI_EXT:
*datatype = GL_UNSIGNED_BYTE;
*components = 2;
break;
return MESA_FORMAT_LUMINANCE_ALPHA_UINT8;
case GL_LUMINANCE_ALPHA16UI_EXT:
*datatype = GL_UNSIGNED_SHORT;
*components = 2;
break;
return MESA_FORMAT_LUMINANCE_ALPHA_UINT16;
case GL_LUMINANCE_ALPHA32UI_EXT:
*datatype = GL_UNSIGNED_INT;
*components = 2;
break;
return MESA_FORMAT_LUMINANCE_ALPHA_UINT32;
case GL_INTENSITY8:
*datatype = GL_UNSIGNED_BYTE;
*components = 1;
break;
return MESA_FORMAT_I8;
case GL_INTENSITY16:
*datatype = GL_UNSIGNED_SHORT;
*components = 1;
break;
return MESA_FORMAT_I16;
case GL_INTENSITY16F_ARB:
*datatype = GL_HALF_FLOAT;
*components = 1;
break;
return MESA_FORMAT_INTENSITY_FLOAT16;
case GL_INTENSITY32F_ARB:
*datatype = GL_FLOAT;
*components = 1;
break;
return MESA_FORMAT_INTENSITY_FLOAT32;
case GL_INTENSITY8I_EXT:
*datatype = GL_BYTE;
*components = 1;
break;
return MESA_FORMAT_INTENSITY_INT8;
case GL_INTENSITY16I_EXT:
*datatype = GL_SHORT;
*components = 1;
break;
return MESA_FORMAT_INTENSITY_INT16;
case GL_INTENSITY32I_EXT:
*datatype = GL_INT;
*components = 1;
break;
return MESA_FORMAT_INTENSITY_INT32;
case GL_INTENSITY8UI_EXT:
*datatype = GL_UNSIGNED_BYTE;
*components = 1;
break;
return MESA_FORMAT_INTENSITY_UINT8;
case GL_INTENSITY16UI_EXT:
*datatype = GL_UNSIGNED_SHORT;
*components = 1;
break;
return MESA_FORMAT_INTENSITY_UINT16;
case GL_INTENSITY32UI_EXT:
*datatype = GL_UNSIGNED_INT;
*components = 1;
break;
return MESA_FORMAT_INTENSITY_UINT32;
case GL_RGBA8:
*datatype = GL_UNSIGNED_BYTE;
*components = 4;
break;
return MESA_FORMAT_RGBA8888_REV;
case GL_RGBA16:
*datatype = GL_UNSIGNED_SHORT;
*components = 4;
break;
return MESA_FORMAT_RGBA_16;
case GL_RGBA16F_ARB:
*datatype = GL_HALF_FLOAT;
*components = 4;
break;
return MESA_FORMAT_RGBA_FLOAT16;
case GL_RGBA32F_ARB:
*datatype = GL_FLOAT;
*components = 4;
break;
return MESA_FORMAT_RGBA_FLOAT32;
case GL_RGBA8I_EXT:
*datatype = GL_BYTE;
*components = 4;
break;
return MESA_FORMAT_RGBA_INT8;
case GL_RGBA16I_EXT:
*datatype = GL_SHORT;
*components = 4;
break;
return MESA_FORMAT_RGBA_INT16;
case GL_RGBA32I_EXT:
*datatype = GL_INT;
*components = 4;
break;
return MESA_FORMAT_RGBA_INT32;
case GL_RGBA8UI_EXT:
*datatype = GL_UNSIGNED_BYTE;
*components = 4;
break;
return MESA_FORMAT_RGBA_UINT8;
case GL_RGBA16UI_EXT:
*datatype = GL_UNSIGNED_SHORT;
*components = 4;
break;
return MESA_FORMAT_RGBA_UINT16;
case GL_RGBA32UI_EXT:
*datatype = GL_UNSIGNED_INT;
*components = 4;
break;
return MESA_FORMAT_RGBA_UINT32;
default:
return GL_FALSE;
return MESA_FORMAT_NONE;
}
}
if (*datatype == GL_FLOAT && !ctx->Extensions.ARB_texture_float)
return GL_FALSE;
static gl_format
validate_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
{
gl_format format = get_texbuffer_format(ctx, internalFormat);
GLenum datatype;
if (*datatype == GL_HALF_FLOAT && !ctx->Extensions.ARB_half_float_pixel)
return GL_FALSE;
if (format == MESA_FORMAT_NONE)
return MESA_FORMAT_NONE;
return GL_TRUE;
datatype = _mesa_get_format_datatype(format);
if (datatype == GL_FLOAT && !ctx->Extensions.ARB_texture_float)
return MESA_FORMAT_NONE;
if (datatype == GL_HALF_FLOAT && !ctx->Extensions.ARB_half_float_pixel)
return MESA_FORMAT_NONE;
return format;
}
@ -3977,8 +3881,7 @@ _mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer)
{
struct gl_texture_object *texObj;
struct gl_buffer_object *bufObj;
GLenum dataType;
GLuint comps;
gl_format format;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
@ -3993,7 +3896,8 @@ _mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer)
return;
}
if (!get_sized_format_info(ctx, internalFormat, &dataType, &comps)) {
format = validate_texbuffer_format(ctx, internalFormat);
if (format == MESA_FORMAT_NONE) {
_mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(internalFormat 0x%x)",
internalFormat);
return;
@ -4011,6 +3915,7 @@ _mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer)
{
_mesa_reference_buffer_object(ctx, &texObj->BufferObject, bufObj);
texObj->BufferObjectFormat = internalFormat;
texObj->_BufferObjectFormat = format;
}
_mesa_unlock_texture(ctx, texObj);
}

View file

@ -154,6 +154,7 @@ _mesa_initialize_texture_object( struct gl_texture_object *obj,
obj->_Swizzle = SWIZZLE_NOOP;
obj->Sampler.sRGBDecode = GL_DECODE_EXT;
obj->BufferObjectFormat = GL_LUMINANCE8;
obj->_BufferObjectFormat = MESA_FORMAT_L8;
}