radv: copy indirect lowering settings from radeonsi

It looks the original indirect mask was probably copied from
ANV.

Sascha Willems demo results:

tessellation ~4000 -> ~4200 fps

V2: continue lowering local indirects due to llvm deficiencies.

(cherry picked from commit 087e010b2b)
[Bas Nieuwenhuizen: patch is a backport for 17.2 of the cherry-pick above]
This commit is contained in:
Timothy Arceri 2017-11-07 10:00:48 +01:00 committed by Andres Gomez
parent 0b0b7f1833
commit 662cff8fe4

View file

@ -275,8 +275,28 @@ radv_shader_compile_to_nir(struct radv_device *device,
nir_shader_gather_info(nir, entry_point->impl);
/* While it would be nice not to have this flag, we are constrained
* by the reality that LLVM 5.0 doesn't have working VGPR indexing
* on GFX9.
*/
bool llvm_has_working_vgpr_indexing =
device->physical_device->rad_info.chip_class <= VI;
/* TODO: Indirect indexing of GS inputs is unimplemented.
*
* TCS and TES load inputs directly from LDS or offchip memory, so
* indirect indexing is trivial.
*/
nir_variable_mode indirect_mask = 0;
indirect_mask |= nir_var_shader_in;
/* TODO: We shouldn't need to do this, however LLVM isn't currently
* smart enough to handle indirects without causing excess spilling
* causing the gpu to hang.
*
* See the following thread for more details of the problem:
* https://lists.freedesktop.org/archives/mesa-dev/2017-July/162106.html
*/
indirect_mask |= nir_var_local;
nir_lower_indirect_derefs(nir, indirect_mask);