i965: Add an INTEL_PRECISE_TRIG=1 option to fix SIN/COS output range.

The SIN and COS instructions on Intel hardware can produce values
slightly outside of the [-1.0, 1.0] range for a small set of values.
Obviously, this can break everyone's expectations about trig functions.

According to an internal presentation, the COS instruction can produce
a value up to 1.000027 for inputs in the range (0.08296, 0.09888).  One
suggested workaround is to multiply by 0.99997, scaling down the
amplitude slightly.  Apparently this also minimizes the error function,
reducing the maximum error from 0.00006 to about 0.00003.

When enabled, fixes 16 dEQP precision tests

   dEQP-GLES31.functional.shaders.builtin_functions.precision.
   {cos,sin}.{highp,mediump}_compute.{scalar,vec2,vec4,vec4}.

at the cost of making every sin and cos call more expensive (about
twice the number of cycles on recent hardware).  Enabling this
option has been shown to reduce GPUTest Volplosion performance by
about 10%.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Kenneth Graunke 2016-01-27 12:21:04 -08:00
parent 3aa51e02d6
commit 65fbc43d54
4 changed files with 36 additions and 4 deletions

View file

@ -147,6 +147,8 @@ brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo)
brw_fs_alloc_reg_sets(compiler);
brw_vec4_alloc_reg_set(compiler);
compiler->precise_trig = env_var_as_boolean("INTEL_PRECISE_TRIG", false);
compiler->scalar_stage[MESA_SHADER_VERTEX] =
devinfo->gen >= 8 && !(INTEL_DEBUG & DEBUG_VEC4VS);
compiler->scalar_stage[MESA_SHADER_TESS_CTRL] = false;

View file

@ -92,6 +92,12 @@ struct brw_compiler {
bool scalar_stage[MESA_SHADER_STAGES];
struct gl_shader_compiler_options glsl_compiler_options[MESA_SHADER_STAGES];
/**
* Apply workarounds for SIN and COS output range problems.
* This can negatively impact performance.
*/
bool precise_trig;
};

View file

@ -775,12 +775,24 @@ fs_visitor::nir_emit_alu(const fs_builder &bld, nir_alu_instr *instr)
break;
case nir_op_fsin:
inst = bld.emit(SHADER_OPCODE_SIN, result, op[0]);
if (!compiler->precise_trig) {
inst = bld.emit(SHADER_OPCODE_SIN, result, op[0]);
} else {
fs_reg tmp = bld.vgrf(BRW_REGISTER_TYPE_F);
inst = bld.emit(SHADER_OPCODE_SIN, tmp, op[0]);
inst = bld.MUL(result, tmp, brw_imm_f(0.99997));
}
inst->saturate = instr->dest.saturate;
break;
case nir_op_fcos:
inst = bld.emit(SHADER_OPCODE_COS, result, op[0]);
if (!compiler->precise_trig) {
inst = bld.emit(SHADER_OPCODE_COS, result, op[0]);
} else {
fs_reg tmp = bld.vgrf(BRW_REGISTER_TYPE_F);
inst = bld.emit(SHADER_OPCODE_COS, tmp, op[0]);
inst = bld.MUL(result, tmp, brw_imm_f(0.99997));
}
inst->saturate = instr->dest.saturate;
break;

View file

@ -1101,12 +1101,24 @@ vec4_visitor::nir_emit_alu(nir_alu_instr *instr)
break;
case nir_op_fsin:
inst = emit_math(SHADER_OPCODE_SIN, dst, op[0]);
if (!compiler->precise_trig) {
inst = emit_math(SHADER_OPCODE_SIN, dst, op[0]);
} else {
src_reg tmp = src_reg(this, glsl_type::vec4_type);
inst = emit_math(SHADER_OPCODE_SIN, dst_reg(tmp), op[0]);
inst = emit(MUL(dst, tmp, brw_imm_f(0.99997)));
}
inst->saturate = instr->dest.saturate;
break;
case nir_op_fcos:
inst = emit_math(SHADER_OPCODE_COS, dst, op[0]);
if (!compiler->precise_trig) {
inst = emit_math(SHADER_OPCODE_COS, dst, op[0]);
} else {
src_reg tmp = src_reg(this, glsl_type::vec4_type);
inst = emit_math(SHADER_OPCODE_COS, dst_reg(tmp), op[0]);
inst = emit(MUL(dst, tmp, brw_imm_f(0.99997)));
}
inst->saturate = instr->dest.saturate;
break;