r600g: dump vertex elements state along with the fetch shader

This commit is contained in:
Marek Olšák 2013-03-01 16:58:03 +01:00
parent 3f0a51d677
commit 65b2a449bc

View file

@ -28,6 +28,7 @@
#include <errno.h>
#include <byteswap.h>
#include "util/u_dump.h"
#include "util/u_memory.h"
#include "pipe/p_shader_tokens.h"
@ -2333,6 +2334,13 @@ void *r600_create_vertex_fetch_shader(struct pipe_context *ctx,
if (rctx->screen->debug_flags & DBG_FS) {
fprintf(stderr, "--------------------------------------------------------------\n");
fprintf(stderr, "Vertex elements state:\n");
for (i = 0; i < count; i++) {
fprintf(stderr, " ");
util_dump_vertex_element(stderr, elements+i);
fprintf(stderr, "\n");
}
r600_bytecode_disasm(&bc);
fprintf(stderr, "______________________________________________________________\n");
}