setup vertex format for GL_FEEDBACK mode

This commit is contained in:
Brian 2007-10-15 13:42:56 -06:00
parent 520ad5f854
commit 65b1f6947f

View file

@ -54,6 +54,7 @@
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_winsys.h"
#include "pipe/cso_cache/cso_cache.h"
#include "vf/vf.h"
#include "pipe/draw/draw_context.h"
@ -307,6 +308,19 @@ st_RenderMode(GLcontext *ctx, GLenum newMode )
draw_set_rasterize_stage(draw, st->feedback_stage);
/* Plug in new vbo draw function */
vbo->draw_prims = st_feedback_draw_vbo;
/* setup post-transform vertex attribs */
{
/* emit all attribs as GLfloat[4] */
uint attrs[PIPE_MAX_SHADER_OUTPUTS];
interp_mode interp[PIPE_MAX_SHADER_OUTPUTS];
GLuint n = st->state.vs->state.num_outputs;
GLuint i;
for (i = 0; i < n; i++) {
attrs[i] = FORMAT_4F;
interp[i] = INTERP_NONE;
}
draw_set_vertex_attributes(draw, attrs, interp, n);
}
}
}