mesa: shader dump/read support for ARB programs

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106283
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
This commit is contained in:
Tapani Pälli 2018-07-24 10:41:46 +03:00
parent 479a849ad6
commit 656ccf4ef8
3 changed files with 31 additions and 7 deletions

View file

@ -347,6 +347,21 @@ _mesa_ProgramStringARB(GLenum target, GLenum format, GLsizei len,
return;
}
#ifdef ENABLE_SHADER_CACHE
GLcharARB *replacement;
gl_shader_stage stage = _mesa_program_enum_to_shader_stage(target);
/* Dump original shader source to MESA_SHADER_DUMP_PATH and replace
* if corresponding entry found from MESA_SHADER_READ_PATH.
*/
_mesa_dump_shader_source(stage, string);
replacement = _mesa_read_shader_source(stage, string);
if (replacement)
string = replacement;
#endif /* ENABLE_SHADER_CACHE */
if (target == GL_VERTEX_PROGRAM_ARB && ctx->Extensions.ARB_vertex_program) {
prog = ctx->VertexProgram.Current;
_mesa_parse_arb_vertex_program(ctx, target, string, len, prog);

View file

@ -1795,6 +1795,7 @@ generate_sha1(const char *source, char sha_str[64])
* following format:
*
* <path>/<stage prefix>_<CHECKSUM>.glsl
* <path>/<stage prefix>_<CHECKSUM>.arb
*/
static char *
construct_name(const gl_shader_stage stage, const char *source,
@ -1805,15 +1806,17 @@ construct_name(const gl_shader_stage stage, const char *source,
"VS", "TC", "TE", "GS", "FS", "CS",
};
const char *format = strncmp(source, "!!ARB", 5) ? "glsl" : "arb";
generate_sha1(source, sha);
return ralloc_asprintf(NULL, "%s/%s_%s.glsl", path, types[stage], sha);
return ralloc_asprintf(NULL, "%s/%s_%s.%s", path, types[stage], sha, format);
}
/**
* Write given shader source to a file in MESA_SHADER_DUMP_PATH.
*/
static void
dump_shader(const gl_shader_stage stage, const char *source)
void
_mesa_dump_shader_source(const gl_shader_stage stage, const char *source)
{
static bool path_exists = true;
char *dump_path;
@ -1846,8 +1849,8 @@ dump_shader(const gl_shader_stage stage, const char *source)
* Read shader source code from a file.
* Useful for debugging to override an app's shader.
*/
static GLcharARB *
read_shader(const gl_shader_stage stage, const char *source)
GLcharARB *
_mesa_read_shader_source(const gl_shader_stage stage, const char *source)
{
char *read_path;
static bool path_exists = true;
@ -1971,9 +1974,9 @@ shader_source(struct gl_context *ctx, GLuint shaderObj, GLsizei count,
/* Dump original shader source to MESA_SHADER_DUMP_PATH and replace
* if corresponding entry found from MESA_SHADER_READ_PATH.
*/
dump_shader(sh->Stage, source);
_mesa_dump_shader_source(sh->Stage, source);
replacement = read_shader(sh->Stage, source);
replacement = _mesa_read_shader_source(sh->Stage, source);
if (replacement) {
free(source);
source = replacement;

View file

@ -374,6 +374,12 @@ extern GLvoid GLAPIENTRY
_mesa_GetProgramStageiv(GLuint program, GLenum shadertype,
GLenum pname, GLint *values);
GLcharARB *
_mesa_read_shader_source(const gl_shader_stage stage, const char *source);
void
_mesa_dump_shader_source(const gl_shader_stage stage, const char *source);
#ifdef __cplusplus
}
#endif