fix compilation warnings on Windows

This commit is contained in:
Karl Schultz 2003-02-27 19:40:45 +00:00
parent 72baa3126b
commit 65098ec9f5

View file

@ -1,4 +1,4 @@
/* $Id: s_texture.c,v 1.80 2003/02/23 04:10:54 brianp Exp $ */
/* $Id: s_texture.c,v 1.81 2003/02/27 19:40:45 kschultz Exp $ */
/*
* Mesa 3-D graphics library
@ -2928,34 +2928,34 @@ _swrast_choose_texture_sample_func( GLcontext *ctx,
const GLenum format = t->Image[t->BaseLevel]->Format;
if (!t->Complete) {
return null_sample_func;
return &null_sample_func;
}
switch (t->Target) {
case GL_TEXTURE_1D:
if (format == GL_DEPTH_COMPONENT) {
return sample_depth_texture;
return &sample_depth_texture;
}
else if (needLambda) {
return sample_lambda_1d;
return &sample_lambda_1d;
}
else if (t->MinFilter == GL_LINEAR) {
return sample_linear_1d;
return &sample_linear_1d;
}
else {
ASSERT(t->MinFilter == GL_NEAREST);
return sample_nearest_1d;
return &sample_nearest_1d;
}
break;
case GL_TEXTURE_2D:
if (format == GL_DEPTH_COMPONENT) {
return sample_depth_texture;
return &sample_depth_texture;
}
else if (needLambda) {
return sample_lambda_2d;
return &sample_lambda_2d;
}
else if (t->MinFilter == GL_LINEAR) {
return sample_linear_2d;
return &sample_linear_2d;
}
else {
GLint baseLevel = t->BaseLevel;
@ -2964,59 +2964,59 @@ _swrast_choose_texture_sample_func( GLcontext *ctx,
t->WrapT == GL_REPEAT &&
t->Image[baseLevel]->Border == 0 &&
t->Image[baseLevel]->TexFormat->MesaFormat == MESA_FORMAT_RGB) {
return opt_sample_rgb_2d;
return &opt_sample_rgb_2d;
}
else if (t->WrapS == GL_REPEAT &&
t->WrapT == GL_REPEAT &&
t->Image[baseLevel]->Border == 0 &&
t->Image[baseLevel]->TexFormat->MesaFormat == MESA_FORMAT_RGBA) {
return opt_sample_rgba_2d;
return &opt_sample_rgba_2d;
}
else {
return sample_nearest_2d;
return &sample_nearest_2d;
}
}
break;
case GL_TEXTURE_3D:
if (needLambda) {
return sample_lambda_3d;
return &sample_lambda_3d;
}
else if (t->MinFilter == GL_LINEAR) {
return sample_linear_3d;
return &sample_linear_3d;
}
else {
ASSERT(t->MinFilter == GL_NEAREST);
return sample_nearest_3d;
return &sample_nearest_3d;
}
break;
case GL_TEXTURE_CUBE_MAP:
if (needLambda) {
return sample_lambda_cube;
return &sample_lambda_cube;
}
else if (t->MinFilter == GL_LINEAR) {
return sample_linear_cube;
return &sample_linear_cube;
}
else {
ASSERT(t->MinFilter == GL_NEAREST);
return sample_nearest_cube;
return &sample_nearest_cube;
}
break;
case GL_TEXTURE_RECTANGLE_NV:
if (needLambda) {
return sample_lambda_rect;
return &sample_lambda_rect;
}
else if (t->MinFilter == GL_LINEAR) {
return sample_linear_rect;
return &sample_linear_rect;
}
else {
ASSERT(t->MinFilter == GL_NEAREST);
return sample_nearest_rect;
return &sample_nearest_rect;
}
break;
default:
_mesa_problem(ctx,
"invalid target in _swrast_choose_texture_sample_func");
return null_sample_func;
return &null_sample_func;
}
}