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radeon: Fix scissor rectangle calculation when rendering to FBO.
fgl_glxgears -fbo runs, though the gears don't look right yet.
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parent
db618427ab
commit
65059606e9
1 changed files with 8 additions and 3 deletions
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@ -221,7 +221,7 @@ void radeonUpdateScissor( GLcontext *ctx )
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{
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radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
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if ( radeon_get_drawable(rmesa) ) {
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if ( !ctx->DrawBuffer->Name ) {
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__DRIdrawablePrivate *dPriv = radeon_get_drawable(rmesa);
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int x = ctx->Scissor.X;
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@ -233,9 +233,14 @@ void radeonUpdateScissor( GLcontext *ctx )
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rmesa->state.scissor.rect.y1 = y + dPriv->y;
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rmesa->state.scissor.rect.x2 = w + dPriv->x + 1;
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rmesa->state.scissor.rect.y2 = h + dPriv->y + 1;
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radeonRecalcScissorRects( rmesa );
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} else {
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rmesa->state.scissor.rect.x1 = ctx->Scissor.X;
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rmesa->state.scissor.rect.y1 = ctx->Scissor.Y;
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rmesa->state.scissor.rect.x2 = ctx->Scissor.X + ctx->Scissor.Width;
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rmesa->state.scissor.rect.y2 = ctx->Scissor.Y + ctx->Scissor.Height;
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}
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radeonRecalcScissorRects( rmesa );
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}
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/* =============================================================
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