radeon: Fix scissor rectangle calculation when rendering to FBO.

fgl_glxgears -fbo runs, though the gears don't look right yet.
This commit is contained in:
Michel Dänzer 2009-07-11 20:25:09 +02:00 committed by Michel Dänzer
parent db618427ab
commit 65059606e9

View file

@ -221,7 +221,7 @@ void radeonUpdateScissor( GLcontext *ctx )
{
radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
if ( radeon_get_drawable(rmesa) ) {
if ( !ctx->DrawBuffer->Name ) {
__DRIdrawablePrivate *dPriv = radeon_get_drawable(rmesa);
int x = ctx->Scissor.X;
@ -233,9 +233,14 @@ void radeonUpdateScissor( GLcontext *ctx )
rmesa->state.scissor.rect.y1 = y + dPriv->y;
rmesa->state.scissor.rect.x2 = w + dPriv->x + 1;
rmesa->state.scissor.rect.y2 = h + dPriv->y + 1;
radeonRecalcScissorRects( rmesa );
} else {
rmesa->state.scissor.rect.x1 = ctx->Scissor.X;
rmesa->state.scissor.rect.y1 = ctx->Scissor.Y;
rmesa->state.scissor.rect.x2 = ctx->Scissor.X + ctx->Scissor.Width;
rmesa->state.scissor.rect.y2 = ctx->Scissor.Y + ctx->Scissor.Height;
}
radeonRecalcScissorRects( rmesa );
}
/* =============================================================