radv/gfx10: Use correct gs_out for tess point_mode.

Fixes: 204e4da9b4 "radv: Use correct gs_out with tessellation."
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
This commit is contained in:
Bas Nieuwenhuizen 2019-07-09 09:41:14 +02:00
parent 3f50007ad8
commit 64cd972ffb

View file

@ -4197,7 +4197,10 @@ radv_pipeline_init(struct radv_pipeline *pipeline,
gs_out = si_conv_gl_prim_to_gs_out(pipeline->shaders[MESA_SHADER_GEOMETRY]->info.gs.output_prim);
pipeline->graphics.can_use_guardband = gs_out == V_028A6C_OUTPRIM_TYPE_TRISTRIP;
} else if (radv_pipeline_has_tess(pipeline)) {
gs_out = si_conv_gl_prim_to_gs_out(pipeline->shaders[MESA_SHADER_TESS_EVAL]->info.tes.primitive_mode);
if (pipeline->shaders[MESA_SHADER_TESS_EVAL]->info.tes.point_mode)
gs_out = V_028A6C_OUTPRIM_TYPE_POINTLIST;
else
gs_out = si_conv_gl_prim_to_gs_out(pipeline->shaders[MESA_SHADER_TESS_EVAL]->info.tes.primitive_mode);
pipeline->graphics.can_use_guardband = gs_out == V_028A6C_OUTPRIM_TYPE_TRISTRIP;
} else {
gs_out = si_conv_prim_to_gs_out(pCreateInfo->pInputAssemblyState->topology);