intel: Use FRONT_AND_BACK for StencilOp as well.

This commit is contained in:
Eric Anholt 2009-05-13 19:08:17 -07:00
parent d866abeffc
commit 64980125c7

View file

@ -255,7 +255,8 @@ intel_clear_tris(GLcontext *ctx, GLbitfield mask)
/* Control writing of the stencil clear value to stencil. */
if (this_mask & BUFFER_BIT_STENCIL) {
_mesa_Enable(GL_STENCIL_TEST);
_mesa_StencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
_mesa_StencilOpSeparate(GL_FRONT_AND_BACK,
GL_REPLACE, GL_REPLACE, GL_REPLACE);
_mesa_StencilFuncSeparate(GL_FRONT_AND_BACK, GL_ALWAYS,
ctx->Stencil.Clear,
ctx->Stencil.WriteMask[0]);