zink: store gfx_hash on zink_gfx_program

this avoids needing to reference ctx->gfx_hash in threads or recalc the hash

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21223>
This commit is contained in:
Mike Blumenkrantz 2023-02-09 12:12:16 -05:00 committed by Marge Bot
parent 18fc4daaf6
commit 6482cf12ca
3 changed files with 11 additions and 6 deletions

View file

@ -607,7 +607,7 @@ zink_gfx_program_update(struct zink_context *ctx)
update_gfx_program(ctx, prog);
} else {
ctx->dirty_gfx_stages |= ctx->shader_stages;
prog = zink_create_gfx_program(ctx, ctx->gfx_stages, ctx->gfx_pipeline_state.dyn_state2.vertices_per_patch);
prog = zink_create_gfx_program(ctx, ctx->gfx_stages, ctx->gfx_pipeline_state.dyn_state2.vertices_per_patch, hash);
zink_screen_get_pipeline_cache(zink_screen(ctx->base.screen), &prog->base, false);
_mesa_hash_table_insert_pre_hashed(ht, hash, prog->shaders, prog);
generate_gfx_program_modules(ctx, zink_screen(ctx->base.screen), prog, &ctx->gfx_pipeline_state);
@ -933,7 +933,8 @@ assign_io(struct zink_screen *screen,
struct zink_gfx_program *
zink_create_gfx_program(struct zink_context *ctx,
struct zink_shader **stages,
unsigned vertices_per_patch)
unsigned vertices_per_patch,
uint32_t gfx_hash)
{
struct zink_screen *screen = zink_screen(ctx->base.screen);
struct zink_gfx_program *prog = create_program(ctx, false);
@ -941,6 +942,7 @@ zink_create_gfx_program(struct zink_context *ctx,
goto fail;
prog->ctx = ctx;
prog->gfx_hash = gfx_hash;
for (int i = 0; i < ZINK_GFX_SHADER_COUNT; ++i) {
util_dynarray_init(&prog->shader_cache[i][0][0], NULL);
@ -1017,7 +1019,7 @@ static void
create_linked_separable_job(void *data, void *gdata, int thread_index)
{
struct zink_gfx_program *prog = data;
prog->full_prog = zink_create_gfx_program(prog->ctx, prog->shaders, 0);
prog->full_prog = zink_create_gfx_program(prog->ctx, prog->shaders, 0, prog->gfx_hash);
precompile_job(prog->full_prog, gdata, thread_index);
}
@ -1032,7 +1034,7 @@ create_gfx_program_separable(struct zink_context *ctx, struct zink_shader **stag
/* TODO: maybe try variants? grimace */
!ZINK_SHADER_KEY_OPTIMAL_IS_DEFAULT(ctx->gfx_pipeline_state.optimal_key) ||
!zink_can_use_pipeline_libs(ctx))
return zink_create_gfx_program(ctx, stages, vertices_per_patch);
return zink_create_gfx_program(ctx, stages, vertices_per_patch, ctx->gfx_hash);
/* ensure async gpl creation is done */
util_queue_fence_wait(&stages[MESA_SHADER_VERTEX]->precompile.fence);
util_queue_fence_wait(&stages[MESA_SHADER_FRAGMENT]->precompile.fence);
@ -1043,6 +1045,7 @@ create_gfx_program_separable(struct zink_context *ctx, struct zink_shader **stag
prog->ctx = ctx;
prog->is_separable = true;
prog->gfx_hash = ctx->gfx_hash;
prog->shaders[MESA_SHADER_VERTEX] = stages[MESA_SHADER_VERTEX];
prog->stages_remaining = prog->stages_present = shader_stages;
@ -1965,7 +1968,7 @@ zink_link_gfx_shader(struct pipe_context *pctx, void **shaders)
simple_mtx_unlock(&ctx->program_lock[zink_program_cache_stages(shader_stages)]);
return;
}
struct zink_gfx_program *prog = zink_create_gfx_program(ctx, zshaders, 3);
struct zink_gfx_program *prog = zink_create_gfx_program(ctx, zshaders, 3, hash);
u_foreach_bit(i, shader_stages)
assert(prog->shaders[i]);
_mesa_hash_table_insert_pre_hashed(ht, hash, prog->shaders, prog);

View file

@ -149,7 +149,8 @@ get_primtype_idx(enum pipe_prim_type mode)
struct zink_gfx_program *
zink_create_gfx_program(struct zink_context *ctx,
struct zink_shader **stages,
unsigned vertices_per_patch);
unsigned vertices_per_patch,
uint32_t gfx_hash);
void
zink_destroy_gfx_program(struct zink_screen *screen,

View file

@ -991,6 +991,7 @@ struct zink_gfx_program {
uint32_t stages_present; //mask of stages present in this program
uint32_t stages_remaining; //mask of zink_shader remaining in this program
uint32_t gfx_hash; //from ctx->gfx_hash
struct zink_shader *shaders[ZINK_GFX_SHADER_COUNT];
struct zink_shader *last_vertex_stage;