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radeon: fix not emitting texture state correctly
this is whole texture dirty bit is probably not needed with the current codebase, need to revisit
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@ -973,6 +973,8 @@ static GLboolean setup_hardware_state(r100ContextPtr rmesa, radeonTexObj *t, int
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if (t->base.Target == GL_TEXTURE_RECTANGLE_NV) {
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t->pp_txformat |= RADEON_TXFORMAT_NON_POWER2;
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}
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t->dirty_state = R100_TEX_ALL;
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return GL_TRUE;
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}
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