radeon: fix not emitting texture state correctly

this is whole texture dirty bit is probably not needed with the current
codebase, need to revisit
This commit is contained in:
Dave Airlie 2009-02-17 10:27:45 +10:00
parent 0a8cba9a65
commit 646325a5ef

View file

@ -973,6 +973,8 @@ static GLboolean setup_hardware_state(r100ContextPtr rmesa, radeonTexObj *t, int
if (t->base.Target == GL_TEXTURE_RECTANGLE_NV) {
t->pp_txformat |= RADEON_TXFORMAT_NON_POWER2;
}
t->dirty_state = R100_TEX_ALL;
return GL_TRUE;
}