mesa: update comments, remove dead code

This commit is contained in:
Brian Paul 2010-12-03 16:45:44 -07:00
parent 6f851e6642
commit 64244dfd39

View file

@ -1068,7 +1068,9 @@ _mesa_program_state_string(const gl_state_index state[STATE_LENGTH])
* Loop over all the parameters in a parameter list. If the parameter
* is a GL state reference, look up the current value of that state
* variable and put it into the parameter's Value[4] array.
* This would be called at glBegin time when using a fragment program.
* Other parameter types never change or are explicitly set by the user
* with glUniform() or glProgramParameter(), etc.
* This would be called at glBegin time.
*/
void
_mesa_load_state_parameters(struct gl_context *ctx,
@ -1079,8 +1081,6 @@ _mesa_load_state_parameters(struct gl_context *ctx,
if (!paramList)
return;
/*assert(ctx->Driver.NeedFlush == 0);*/
for (i = 0; i < paramList->NumParameters; i++) {
if (paramList->Parameters[i].Type == PROGRAM_STATE_VAR) {
_mesa_fetch_state(ctx,