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mesa: update comments, remove dead code
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1 changed files with 3 additions and 3 deletions
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@ -1068,7 +1068,9 @@ _mesa_program_state_string(const gl_state_index state[STATE_LENGTH])
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* Loop over all the parameters in a parameter list. If the parameter
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* is a GL state reference, look up the current value of that state
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* variable and put it into the parameter's Value[4] array.
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* This would be called at glBegin time when using a fragment program.
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* Other parameter types never change or are explicitly set by the user
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* with glUniform() or glProgramParameter(), etc.
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* This would be called at glBegin time.
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*/
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void
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_mesa_load_state_parameters(struct gl_context *ctx,
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@ -1079,8 +1081,6 @@ _mesa_load_state_parameters(struct gl_context *ctx,
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if (!paramList)
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return;
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/*assert(ctx->Driver.NeedFlush == 0);*/
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for (i = 0; i < paramList->NumParameters; i++) {
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if (paramList->Parameters[i].Type == PROGRAM_STATE_VAR) {
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_mesa_fetch_state(ctx,
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