mesa: undo accidental setting of _ForceEyeCoords

This commit is contained in:
Keith Whitwell 2008-05-30 14:47:38 +01:00
parent df7d1ee2a5
commit 63faab0150

View file

@ -1357,7 +1357,7 @@ _mesa_init_lighting( GLcontext *ctx )
/* Miscellaneous */
ctx->Light._NeedEyeCoords = GL_FALSE;
ctx->_NeedEyeCoords = GL_FALSE;
ctx->_ForceEyeCoords = GL_TRUE;
ctx->_ForceEyeCoords = GL_FALSE;
ctx->_ModelViewInvScale = 1.0;
}