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mesa: undo accidental setting of _ForceEyeCoords
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1 changed files with 1 additions and 1 deletions
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@ -1357,7 +1357,7 @@ _mesa_init_lighting( GLcontext *ctx )
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/* Miscellaneous */
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ctx->Light._NeedEyeCoords = GL_FALSE;
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ctx->_NeedEyeCoords = GL_FALSE;
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ctx->_ForceEyeCoords = GL_TRUE;
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ctx->_ForceEyeCoords = GL_FALSE;
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ctx->_ModelViewInvScale = 1.0;
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}
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