From 63f8964d5a79bc389babcaf07bc2ca1f11c45221 Mon Sep 17 00:00:00 2001 From: Emma Anholt Date: Tue, 9 May 2023 12:21:35 -0700 Subject: [PATCH] mesa: Fix debug logging of fp compile compare func. When we're doing COMPARE_FUNC_ALWAYS, that's not part of a shader precompile miss. Reviewed-by: Mike Blumenkrantz Part-of: --- src/mesa/state_tracker/st_program.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c index f34c0e59a36..74cd9fa628a 100644 --- a/src/mesa/state_tracker/st_program.c +++ b/src/mesa/state_tracker/st_program.c @@ -1126,7 +1126,7 @@ st_get_fp_variant(struct st_context *st, key->fog ? "fog," : "", key->lower_two_sided_color ? "twoside," : "", key->lower_flatshade ? "flatshade," : "", - key->lower_alpha_func ? "alpha_compare," : "", + key->lower_alpha_func != COMPARE_FUNC_ALWAYS ? "alpha_compare," : "", /* skipped ATI_fs targets */ fp->ExternalSamplersUsed ? "external?," : "", key->gl_clamp[0] || key->gl_clamp[1] || key->gl_clamp[2] ? "GL_CLAMP," : "",