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radv: don't set vertex_attribute_strides on GFX8+
Bounds checking no longer compares against the stride. fossil-db (navi21): Totals from 5 (0.00% of 133461) affected shaders: Instrs: 1532 -> 1520 (-0.78%) CodeSize: 8144 -> 8084 (-0.74%) Latency: 5104 -> 5102 (-0.04%) InvThroughput: 686 -> 680 (-0.87%) VClause: 19 -> 17 (-10.53%) PreVGPRs: 118 -> 116 (-1.69%) Signed-off-by: Rhys Perry <pendingchaos02@gmail.com> Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24115>
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@ -1843,7 +1843,9 @@ radv_generate_graphics_pipeline_key(const struct radv_device *device, const stru
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key.vs.vertex_attribute_offsets[i] = offset;
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key.vs.instance_rate_divisors[i] = state->vi->bindings[binding].divisor;
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if (!(pipeline->dynamic_states & RADV_DYNAMIC_VERTEX_INPUT_BINDING_STRIDE)) {
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/* vertex_attribute_strides is only needed to workaround GFX6/7 offset>=stride checks. */
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if (!(pipeline->dynamic_states & RADV_DYNAMIC_VERTEX_INPUT_BINDING_STRIDE) &&
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pdevice->rad_info.gfx_level < GFX8) {
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/* From the Vulkan spec 1.2.157:
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*
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* "If the bound pipeline state object was created with the
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