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vbo: fix resizing 64-bit vertex attributes
Reviewed-by: Mathias Fröhlich <mathias.froehlich@web.de> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3766>
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1 changed files with 6 additions and 0 deletions
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@ -135,6 +135,8 @@ vbo_get_default_vals_as_union(GLenum format)
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{
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static const GLfloat default_float[4] = { 0, 0, 0, 1 };
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static const GLint default_int[4] = { 0, 0, 0, 1 };
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static const GLdouble default_double[4] = { 0, 0, 0, 1 };
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static const uint64_t default_uint64[4] = { 0, 0, 0, 1 };
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switch (format) {
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case GL_FLOAT:
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@ -142,6 +144,10 @@ vbo_get_default_vals_as_union(GLenum format)
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case GL_INT:
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case GL_UNSIGNED_INT:
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return (fi_type *)default_int;
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case GL_DOUBLE:
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return (fi_type *)default_double;
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case GL_UNSIGNED_INT64_ARB:
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return (fi_type *)default_uint64;
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default:
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unreachable("Bad vertex format");
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return NULL;
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