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radeonsi: resolve a tricky C++ failure with goto jumping over initializations
C++ doesn't allow jumping over variable initializations, so we have to use a macro. Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7807>
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commit
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1 changed files with 18 additions and 9 deletions
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@ -1882,6 +1882,11 @@ static ALWAYS_INLINE bool pd_msg(const char *s)
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return false;
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}
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#define DRAW_CLEANUP do { \
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if (index_size && indexbuf != info->index.resource) \
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pipe_resource_reference(&indexbuf, NULL); \
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} while (0)
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static void si_draw_vbo(struct pipe_context *ctx,
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const struct pipe_draw_info *info,
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const struct pipe_draw_indirect_info *indirect,
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@ -2159,9 +2164,11 @@ static void si_draw_vbo(struct pipe_context *ctx,
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break;
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case SI_PRIM_DISCARD_DRAW_SPLIT:
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sctx->compute_num_verts_rejected -= total_direct_count;
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goto return_cleanup;
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FALLTHROUGH;
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case SI_PRIM_DISCARD_MULTI_DRAW_SPLIT:
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goto return_cleanup;
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/* The multi draw was split into multiple ones and executed. Return. */
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DRAW_CLEANUP;
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return;
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}
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}
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@ -2234,8 +2241,10 @@ static void si_draw_vbo(struct pipe_context *ctx,
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}
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if (unlikely(sctx->do_update_shaders)) {
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if (unlikely(!si_update_shaders(sctx)))
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goto return_cleanup;
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if (unlikely(!si_update_shaders(sctx))) {
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DRAW_CLEANUP;
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return;
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}
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/* Insert a VGT_FLUSH when enabling fast launch changes to prevent hangs.
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* See issues #2418, #2426, #2434
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@ -2282,8 +2291,10 @@ static void si_draw_vbo(struct pipe_context *ctx,
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if (unlikely(!si_upload_graphics_shader_descriptors(sctx) ||
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(sctx->vertex_buffers_dirty &&
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sctx->num_vertex_elements &&
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!si_upload_vertex_buffer_descriptors(sctx))))
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goto return_cleanup;
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!si_upload_vertex_buffer_descriptors(sctx)))) {
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DRAW_CLEANUP;
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return;
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}
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/* Vega10/Raven scissor bug workaround. When any context register is
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* written (i.e. the GPU rolls the context), PA_SC_VPORT_SCISSOR
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@ -2399,9 +2410,7 @@ static void si_draw_vbo(struct pipe_context *ctx,
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sctx->num_spill_draw_calls++;
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}
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return_cleanup:
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if (index_size && indexbuf != info->index.resource)
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pipe_resource_reference(&indexbuf, NULL);
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DRAW_CLEANUP;
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}
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static void si_draw_rectangle(struct blitter_context *blitter, void *vertex_elements_cso,
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